Insurgence of Forgotten Fairies

rob1221

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  • Posts: 9461
You could sync your bullet updating with Stencyl's updating, but that would also result in faster updates of 100 per second.

Akemi

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  • Posts: 19
  How would I do that? I might have done that already: I divide the bullet's speed by Engine.STEP_SIZE, but I doubt that that's what you're referring to.

  Also, this thread hit 9999 views. Thanks!

rob1221

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  • Posts: 9461
I'm assuming you already have an update function that's called each frame, maybe using an event listener?  If so, you could call that function in the Updating event instead.