Enabling anti-aliasing per sprite.

Flargy1

  • Posts: 1
I was wondering if it's possible to enable anti-aliasing per sprite. I know that in advanced code mode, this is likely possible using "flash.display3D.Context3DMipFilter", or "flash.display3D.Context3DTextureFilter", but I'm unsure of the required syntax.

If anyone knows how, it'd be a huge thanks.