Pause Menu


  • Posts: 3
Hey guys, I am using Stencyl to create a 2d tileset type of game for my project. I want to know how you can create a pause menu for in-game. For example, you click the pause button and a menu appears while the background is paused and transparent?

Any ideas?


  • Posts: 191

Take a look at this, it explains Stencyl's built-in pause function and even includes a little tip on fading the screen when paused.
You can find these blocks under Scene > Game Flow.

As for the menu, that's a little more complicated but if you know how to make the pause button I'm sure you can make more buttons appear only when the game is paused.

A button could be as simple as an actor with a 'when clicked' event.

Hope this helps!

« Last Edit: March 17, 2019, 08:36:01 am by Fayabella »