for each collision shape of ACTOR

corbanwolf

  • Posts: 161
I got a question about this block. Does this block checks each shape of current animation. For example current animation has 2 shapes and it checks two shapes? Or it checks all shapes of all animations of this actor?


Also. How do I reverse the change of the collision shapes. For example one actor has some sensors and some solids. How do I reverse them to the previous state if I changed all of them to sensors?