Music Inspired Racer

squeeb

  • Posts: 1493
<a href="http://static.stencyl.com/games/40166-0.swf" target="_blank" class="new_win">http://static.stencyl.com/games/40166-0.swf</a>




Im Making a racing game inspired by music for a client.  ill post here and would love to hear some feedback.  Thanks to Merrak i have an infinite terrain road.  i skipped joints this time for the car..  seems to have a similar effect using actors for tires without traction issues... i may add joints to make tires spin and see if i can emulate traction later on if needed..

Ideas on how to fill in the hills (under orange line) with more detail? actors? tiles? drawing  ect.. there was lag on my device filling it in with drawing...

Bugs
weird thing with easy math extension.  flash the car rotates between the tire actors angle... on mobile android it doesnt rotate at all...
Car goes below road at times

Graphics are all placeholder for now

« Last Edit: March 26, 2019, 10:32:41 am by squeeb »

domagojbulat

  • *
  • Posts: 202
It is already very fun to play the basic mechanics. Great job!

squeeb

  • Posts: 1493
It is already very fun to play the basic mechanics. Great job!
Thank you!  Im adding more to the gameplay this week

Bombini

  • *
  • Posts: 1263
Will you consider tilting the car left and right using arrow keys?

squeeb

  • Posts: 1493
Will you consider tilting the car left and right using arrow keys?
I was considering this as well.  Itll mostly be a mobile game, so maybe tilting device left and right may work?  What would the benefit or gameplay be with the tilt?  What would the effect do for the player?
Controls so far
Touch screen to accelerate.  Let go to slow down
Adding Swipe up to jump from car to collect things higher
Tilt/arrows. ?

Bombini

  • *
  • Posts: 1263
Tilting would add a fail state (because the car can spin to upside down which crashes it) which could be fun.
I would no use tilting the device but rather add arrows/buttons.

Adding swipe to jump sounds fanatstic!