I'm updating my games and all si going smoothly, except one bit of code I used to alter the actors animations at runtime.
The new version uses a different way of drawing or storing the animations, and I'm trying to work out what it is.
This used to work to get the bitmap of the animation, which I could then use to alter themby superimposing new bitmaps on top.
_actor.animationMap.get(/* animation name*/).tilesheet.nmeBitmap.copyPixels(/* bitmap data to overlay */, new nme.geom.Rectangle(0,0,10,10)
Now it doesn't work.
If anyone can help I'm thinking of building an extension using the method - it's a great way to add clothes etc. which I'd put up on here.