[Solved] How do I make spikes kill or rotate?


  • Posts: 14
All threads about this don't sum up everything well and is quite hard to understand or use the regions method, which is hard to implement if you have spikes all over the screen. SO!:

How do I kill my Player Character when he collides with a Spike Tile? How do I set the collisions for that?

« Last Edit: May 09, 2019, 05:52:00 am by FunnyLucky »


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  • Posts: 2428
Make your spike an actor, setup its collision, program it to kill the player when it hits them by using the kill actor block.
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  • Posts: 14
Works like a charm, but can I rotate the spike actor, or do I have to make 4 actors each rotated 90 degrees?


  • Posts: 14
After some time I found the rotation tool. Thank you so much for the help!