Luyren's RPG Platformer Kit - Playable Demo Showcase

Luyren

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Download it here for windows.

This is a playable-demo intended as a showcase of some of the features of my RPG Platformer kit, still under development. This kit will provide you with tools to create from simple "run and gun" games to metroidvanias with multiple party members and enthralling cutscenes, and everything in-between. Several aspects of this kit can also be used on top-down games with little to no effort as well.  This showcase features full-screen and gamepad support. All my behaviors are highly customizable, so the in-game menus, options and dialogs could have wildly different layouts, the attacks and skills could be done in different styles, and there are several elements that can be done automatically, such as experience progression and status growth.

The kit is also being made with no extensions, and pretty much 99% standard stencyl blocks. It will be available for purchase once it's done. I'm aiming for this year/beginning of next year, though I cannot provide a concrete release date. I am pretty much working full-time on this, and hope this can give you an idea of some of the stuff that's possible not only with the kit but with Stencyl itself, and what to look forward to.

This specific demo has been in intensive development for the past two weeks. I set a time limit to have it done by June 25th, but unexpected development issues kept popping up, among other things.  Even though I tried to use as many features as I could, I had to cut some that already exist on the kit but could not be fully implement in the demo. One that pained me to remove was the menu for individual character settings. I'd use that to configure A.I. settings in-game, but I didn't have time for that. Pathfinding is another area in need of further testing and fine-tunning. A day and night cycle relevant to the game is something I want to do for future versions as well.

While I think any piece of media should be evaluated by the information that it itself provides, I invite you to play it and look at it as a product showcase. I'm open to all forms of criticism and feedback, but I'm mostly interested in your opinions on the features, what you'd want to see or be able to do with the kit, and any bugs you might encounter while playing. I already have a list of stuff to fix/work on next (like some proper music and backgrounds), and will probably expand this demo to be a sort of "companion piece" to the kit, and have a new playable demo at a later date.

I'll use this thread to post updates on the kit from now on. Let me know if you have any questions, or want me to elaborate on how I made any of the stuff in the demo. I'll also post a gameplay video in the next few days, for those without a windows machine to play it.

Finally, I'll leave you all with a question: would you be interested on a live stream breaking down how this demo was made? I'd have to setup some stuff first, and that would probably be sometime next month. I'd love to do it if there's enough interest.

Thank you for playing and for reading this post!

« Last Edit: August 22, 2019, 07:33:26 pm by Luyren »
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

Luyren

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  • Posts: 1856
Had a small update with a few bug fixes, updated link on the first post.
Buying skills was broken
Made the jump on the third screen easier
Increased the damage of the level 5 thunder magic.
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

squeeb

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I will play it soon!  Will it work on mobile?
I'd like to contribute! Day night cycle.  I have one somewhere.  It may use an extension to get actual device time and you can set the length of the day manualy as well
I also have a weather system I was making.  No extension and can get device ip for real world weather via open weather rest api.  Just needs the rest of the  particles added.. I have rain and snow done

What would be the best way for me to clean these files and make it easy for you to integrate?

Luyren

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  • Posts: 1856
I will play it soon!  Will it work on mobile?
Do you mean this demo? No, that one is for windows, sorry. I'll get a gameplay video of it soon for those unable to play it.
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I'd like to contribute! Day night cycle.  I have one somewhere.  It may use an extension to get actual device time and you can set the length of the day manualy as well
I also have a weather system I was making.  No extension and can get device ip for real world weather via open weather rest api.  Just needs the rest of the  particles added.. I have rain and snow done

What would be the best way for me to clean these files and make it easy for you to integrate?
Day and night I meant in-game, like majora's mask. I already have that done, just didn't add anything in the demo that would use it. I'm doing my best so that your own behaviors and extensions can be seamlessly integrated with the kit.

Answering your question: the way you can integrate your stuff with the kit is in two ways:
1- By having the relevant information you want to use easily accessible.
For example, let's say the weather is just a text, stored in an attribute. So long as you have clearly defined an attribute or a global value (global value is how I call dynamic game attributes) that holds that information, my behaviors can retrieve that, and you can have NPCs comment on the weather, or enemies only spawn under certain conditions. Even some skills could only be performed under such conditions as well if you configure them as such.

2- Having relevant code on custom events or custom blocks
Custom events are easy to understand: you call a trigger and they execute. My behaviors always have options to call triggers, and you can use those. Custom blocks would need more work, of course, but I'll document exactly which behaviors and where in them you'd add custom blocks, as well as leaving some templates.
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

squeeb

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I mean the kit.  Will we be able to make mobile games with it... Or just desktop?
And sweet!  I love day and night stuff.  Great job.

Luyren

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I mean the kit.  Will we be able to make mobile games with it... Or just desktop?
It's just a kit. If you can make mobile games with Stencyl, you can make using the kit. I'm not using anything mobile specific though. I might take a look at that probably after the first version of this kit is released.

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And sweet!  I love day and night stuff.  Great job.
Thanks!
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

WolfBurst

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Hi. I just played the demo. is incredible! this clearly shows the potential of stencyl.
My question is how much time is left for the complete kit and how much it will cost.
Thanks and I will keep an eye on the next changes!

Luyren

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Hi. I just played the demo. is incredible! this clearly shows the potential of stencyl.
My question is how much time is left for the complete kit and how much it will cost.
Thanks and I will keep an eye on the next changes!
Thanks for playing! I'm aiming for the end of this year at the latest, though that can change. I cannot predict the time documentation and sample content will take. As for price, for now I can say it will cost less than a stencyl subscription, still have to do some research on pricing and whatnot. Do note that some experience with Stencyl is still required: the tools you use can only take you as far as your knowledge and experience can take you, or something like that.

With that said, I'll have some resources available at an earlier date. I'm working now on a standalone version of the behaviors used for cutscenes, intended to work on any type of game, as a resource pack. This also helps the development of the kit, so hopefully that will be as useful for everyone as it's been useful for me.
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

SonLight

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Finally got around to playing it. It's really well made, i did notice a minor issue that makes it hard in certain instances. When your running left and trying to jump...it won't let  you perform them at the same time.  Which lowers your jump power a bit if you don't time the release of the run button in time with the press of the jump button.

Luyren

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  • Posts: 1856
Finally got around to playing it. It's really well made, i did notice a minor issue that makes it hard in certain instances. When your running left and trying to jump...it won't let  you perform them at the same time.  Which lowers your jump power a bit if you don't time the release of the run button in time with the press of the jump button.
That doesn't happen to me at all. If you change the controls for run and jump (or use a gamepad) does it still happen? Could be ghosting key issue, and if that's the case, changing the keys or using a gamepad should avoid it.
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/

Mineat

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I loved your demo! The only problem I witnessed was the save/load game option's data menu, as it kept overwriting the files other than the file you save it in after it closes.

Luyren

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  • Posts: 1856
Thanks for playing! Someone else reported the saving issue, but I cannot reproduce it here no matter what I do.
I have my Stencyl behaviors and resource packs available here: https://luyren.itch.io/