Music not looping properly?

PixelPerson

  • Posts: 6
The music in game does not loop properly. It does loop on audacity. Dunno if bug or something else.

Read a couple threads about the issue, but nothing of help with the issue. How do I et music to loop properly?

squeeb

  • Posts: 1503
Show code? And explain what loop properly means to you.

PixelPerson

  • Posts: 6
The code is literally just a scene with some music set on a loop. When scene is created loop music etc.

The issue is that a pause occurs in the loop itself. The music should flow nicely and the person listening to it should not hear the "pause" and say "hey the music looped :D"

When I test my music loop on audacity or playback programs-the temporary music pausing  does not happen. It loops properly. This problem only happens when testing the game.

JeffreyDriver

  • Posts: 2083
Is this mp3 and Flash?
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squeeb

  • Posts: 1503
Ah!  I use same program.. happens to me all the time. look at the file after its exported again in audacity.... see if there is a flat line in the frequency graph.. ie a  spot at the end of the track that goes flat before the end.. or flat at the beginning

PixelPerson

  • Posts: 6
Is this mp3 and Flash?

Happens in HTML 5 and cppia testing.

Ah!  I use same program.. happens to me all the time. look at the file after its exported again in audacity.... see if there is a flat line in the frequency graph.. ie a  spot at the end of the track that goes flat before the end.. or flat at the beginning

I forgot to mention that I have tried this. The pause is still a thing. I export the file once it is properly looped. I opened the sound file on another program to check if it was properly looped after exporting the loop.

Still weird that it adds the fluff at the beginning if you reopen the file in audactity.

colburt187

  • *
  • Posts: 2373
Does it always loop wrong or just sometimes?

PixelPerson

  • Posts: 6
Does it always loop wrong or just sometimes?

Always