How to build for a 32-bit iPad via Stencyl?

Guzzz

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  • Posts: 526
Since I'm having a problem with building my game in Xcode
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:-1: *** [build-haxe-arm64] Error 1
Command ExternalBuildToolExecution failed with a nonzero exit code

I'm thinking to build via Stencyl for my old  32-bit iPad. The problem is Stencyl right now is building only for 64-bit devices. Is there any way to compile the game for 32-bit iPad from Stencyl?
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

Guzzz

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  • Posts: 526
So, Jastin suggested to someone on this forum to use extra command in OpenFl setting for Windows.
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<architecture name="x86" exclude="x64" if="desktop" />
apparently it doesnt work with my MacOs setup. Is there any commands for MacOs I can use to compile 32-bit version?

p.s. On old version of Stencyl that can compile 32-bit version my game wont even start.
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

Guzzz

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  • Posts: 526
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

Guzzz

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  • Posts: 526
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

merrak

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Does the latest OpenFL even support 32 bit?

Guzzz

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  • Posts: 526
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

colburt187

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I don't think Xcode supports 32bit anymore

Guzzz

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I don't think it's true. I saw that if you open Xcode Project and put Architecture Classic or something then he does 32bit version. The problem is I cannot do this because Xcode doesn't like Haxe when I run project from Xcode. I can build only via Stencyl. 
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

iii

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  • Posts: 194
Is this for personal use?

I thought Apple already dropped the support and phased out 32bit apps, since iOS 11.
https://clearbridgemobile.com/apple-dropping-32-bit-app-support-will-impact-app/

Even for the desktop macOS will stop the support as early as next month.
https://www.computerworld.com/article/3269007/what-apples-32-bit-app-phase-out-on-mojave-means-to-you.html

colburt187

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I don't think it's true. I saw that if you open Xcode Project and put Architecture Classic or something then he does 32bit version. The problem is I cannot do this because Xcode doesn't like Haxe when I run project from Xcode. I can build only via Stencyl. 

if you open a stencyl game in Xcode delete the Haxe target.

Guzzz

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  • Posts: 526
I tried to delete the target but received this error
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/clang:-1: linker command failed with exit code 1 (use -v to see invocation)
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

colburt187

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  • Posts: 2403
Yeah haven’t been following the whole thing, but you just want to test you game on device? Is that the main goal?

Guzzz

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  • Posts: 526
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/

colburt187

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  • Posts: 2403
Looking at the other thread you can successfully test on device if you plug the device in when it says waiting for device. So you want to skip that step and test without having to plug the device in at that point?

Guzzz

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  • Posts: 526
That would be great, but right now I need to deploy on my old 32-bit iPad which I cant do from Xcode and from the latest Stencyl.
Watch my new game http://www.hitandcrash.com based on my comic strip https://www.instagram.com/hitandcrash

HeadlessD is my dungeon-crawling game on iOs and Android. Made in Stencyl. https://www.headlessd.com/