So i'm trying to figure out a way to get my actor to be able to stick to different surfaces, everything i try isnt working out amazingly. Any general advice would be good or even ideas on how i can do it properly
At the moment
i started with using the built Jump and run movement behavior and then tried to modify it to my needs
right now I am trying to do it based on some actor - tile collisions.
when the actor hits a right wall, i switch the gravity to (1,0)
left wall to (-1,0), ceiling to (0,-1) and set everything back to default when touching the floor.
it works fine for the floor, but my for walls my actor bounces off them and ends up floating away
