Memory Use & Atlases

bobbyck

  • Posts: 124
Hi,

Looking for some advice.

I'm working on a mobile game (Ios/Android), and these are the memory usages as listed under SETTINGS-ATLASES

Memory Use at 1x 13.7mb
Memory Use at 1.5x 29.6mb
Memory Use at 2x 51.9mb
Memory Use at 3x 115.6mb
Memory Use at 4x 204.9mb

I can't really reduce the asset size, theres not much there in truth, (but i dont understand why 3 font files = 5megs).

For mobile (android/ios), what would you suggest the maximum memory use be?


« Last Edit: August 16, 2019, 02:43:08 pm by bobbyck »

JeffreyDriver

  • Posts: 2262
Fonts are image based i.e images, not fonts, so that's why they take up quite a bit of space.

Your memory usage looked fine.

I think iPad 2 is still the most common iOS device and has 512mb. Android generally has more but I'm not sure about it.

bobbyck

  • Posts: 124
For IOS testing I have an Ipad Mini 2 from ~2014 which has 1GB ram.

If I have anything over x2 scale selected it crashes from out of memory. With x2 scale its still a little choppy and with x1 it runs fine.

JeffreyDriver

  • Posts: 2262
Is this a 32/64bit issue?

iPad's tend to have low spec but are good at resource management.

JeffreyDriver

  • Posts: 2262
Saying that, my iPad 2 has started refusing to install/load stuff.

bobbyck

  • Posts: 124
No issue with 32/64 bit, its a memory issue and something ive run into before.