Luyren's Miscellaneous Behaviors

eraser88

  • Posts: 5
i managed  to get it to work . just chaned the indexes with the exemple provided in the pdf :  true/5/100/30/3/Add/Tint,100/255/30/200

and its working now . thanks a lot man for all the amazing stuff you shared again . you re the best

Luyren

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  • Posts: 2337
Version 2 is now available
I've been working on a tutorial video for this resource pack, and ended up heavily updating it, with a series of bug fixes, new features and compatibility changes to support new resource packs in the future. These changes are also present in the cutscene resource pack.

You can see the tutorial video here: https://youtu.be/5BROU617SRE

Change Log
-Actor Aura now supports multiple auras at once.
-Scene Soundtrack now supports Cross-fade
-Particles
   -minimum and maximum times between particles
   -select the amount of particles to create from a range
   -revamped the way you setup (use commas now, easier to read)
   -fixed limited particle indexes not deactivating.
-Player Control
   -Added coyote time (leeway to jump after falling off a ledge)
   -Updated with code to support a future resource pack (sloped semi-solid platforms)
-Slide Camera
   -Custom block now accepts tweening options
   -Auto-Scroll options and new custom block
-Time Count
   -Fixed the reset option of the modify timer custom block
-Tint Screen
   -Fixed bug when tinting the screen when you already have values on the "Tint Layers" attribute.
-Several small bug fixes that I forgot to keep track of.

« Last Edit: March 04, 2020, 08:53:46 am by Luyren »
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
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Luyren

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  • Posts: 2337
So I missed one feature in the Switch Backgrounds behavior, the option to fade the background layers over time, and that same behavior wasn't included in the documentation. I've fixed both, and also reuploaded the tutorial video with the new changes.

Tutorial here: https://youtu.be/5BROU617SRE
Download the pack here: https://luyren.itch.io/luyrens-miscellaneous-stencyl-behaviors
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

mdotedot

  • Posts: 1618
Awesome!

That was an incredible amount of time to create that tutorial!

What an options! I need to look once or twice before I could understand the different switch and parameters that you can adjust on each behavior.

If I'm buying the pack and you make an update, how can I get the updated version?
And I kind of want an anonymous buy? Is that possible or do I require to put in my personal information?!?

Hanging out in the Chat:  http://www.stencyl.com/chat/

Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Luyren

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  • Posts: 2337
If I'm buying the pack and you make an update, how can I get the updated version?
And I kind of want an anonymous buy? Is that possible or do I require to put in my personal information?!?
To get all the updates you can just redownload the pack form the itch.io page. There sadly isn't a way to apply the update to a game that already has the pack. Truth be told I haven't tried importing the same resurce pack twice to a game to see what happens, but I don't think that'd work. And as a reminder: this pack is pay what/if you want. The cutscene pack has everything from this pack, plus a bunch of other stuff. It has a minimum price though, so something to consider if you are willing to show monetary support.

I'm not 100% sure about the information you have to put in when purchasing stuff on itch.io. You can pay with paypal or your card directly. I do know that you have to provide an email, but I'm not sure if an itch.io account is required. I'm the only one that has the list of who purchased it.

From the itch.io FAQ:
Quote
Can share the information itch.io collects about my buyers publicly or with third parties?
No! It is a violation of our privacy policy to share private, identifiable information that itch.io collects about buyers. itch.io’s dashboard provides sellers with tools & information to help them identify any suspicious activity or abuse. The information can only be used for your own personal records, and for bookkeeping if necessary.

Taking this information out of itch.io to be shared publicly or with third-party services may result in the suspension of your account. If you have any issues or concerns please contact us.

This information includes fields like: Email address, Name, IP Address, Country Code, and Transaction IDs.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2337
​The ​Player Control ​behavior has been updated with analog support. Previously, a control bound to an analog input would just act as a regular key. Now, you have the following extra options.

-Analog Running Threshold: you can make your character automatically start running if the analog pressure is above the given threshold. This doesn't conflict with the run button, as you can use both at the same time: d-pad or keyboard + run button, or only the analog threshold. This can be disabled.
-Analog Adjustment: you can make the top speed change based on how far the analog is tilted. At full tilt, your actor uses the full speed. At mid tilt, it uses half, and so on. This can also be disabled.

Binding the gamepad to your game's controls can be done with Stencyl blocks, or you can use the features in my Cutscene Pack​ to do that.

As always, you can get the pack here: https://luyren.itch.io/luyrens-miscellaneous-stencyl-behaviors
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2337
​In recent weeks I've found out there were some memory mismanagement going on in my resource packs, and I just finished the work to fix that. This is more of a "better safe than sorry" fix, as the previous version worked just fine, and it would probably only be an issue in very rare cases.

No new features were added to this pack, only the memory optimization. As always, you can download the latest version here.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter