Luyren's Cutscene Resource Pack

Luyren

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  • Posts: 2278
You either make an exception on the Player Control behavior to not do the slope slowdown while dashing, or create slopes as described in my Utility Pack.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

tabletop

  • Posts: 358
How do you add dash to player control behavior? It keeps interfering with the jump/walk etc.

I did my best to make my own.

Luyren

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  • Posts: 2278
You can call the give control and remove control triggers for the Player Control behavior during your dash. As for the specifics of a dash-like motion, you are better off making a separate behavior for that, and making a new thread or ask on the discord server.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2278
New tutorial video is up: How to use the Display Options behavior.
This behavior is used to configure option layouts, and the video also explain how to call them on your cutscene scripts.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

tabletop

  • Posts: 358
Do you know when the kit gets reuploaded

Luyren

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  • Posts: 2278
You can ask stuff about my kit on its thread.
But answering it: I have no idea.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2278
The cutscene resource pack is on sale, 20% off from today until July 9th!
Check it out here: https://itch.io/s/31763/luyrens-summer-sale-2020
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2278
I've update this, along with the miscellaneous pack and RPG elements pack, with some new features, revamped documentation and compatibility updates with my upcoming AI and Combat Pack.

The documentation has been fully revamped, and it now features a table of contents with bookmarks, to better navigate through it. It's also a single documentation file containing everything for the behavior list, cutscene pack and RPG variation, instead of three separate files as previously. The documentation for the sample game also has the bookmarks feature.

The Events Manager and the free Simple Events Manager have been optimized to have improved timing between events. By setting the event's wait time to 0, events will advance and execute in the same update cycle, instead of the limit of one event per update cycle.

As for new features the Experience and Screen Message behavior now have new drawing options for centralized drawings and messages, as well as the option to use the screen center as the origin point.

I don't know if I mentioned this before or not, but it now has a new behavior with the compatibility blocks for the combat pack, so when it is released, you'll be able to simply copy and paste those blocks to make full use of the new pack's features.

As always, you can check it out in my itch.io page.

And as a sneak-peak of the combat pack, here's the kind of stuff you can do with it. I post progress gifs and images more frequently on my twitter and on Stencyl's discord server.

My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter