Luyren's Cutscene Resource Pack

Luyren

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  • Posts: 2381
You either make an exception on the Player Control behavior to not do the slope slowdown while dashing, or create slopes as described in my Utility Pack.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
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tabletop

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How do you add dash to player control behavior? It keeps interfering with the jump/walk etc.

I did my best to make my own.

Luyren

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  • Posts: 2381
You can call the give control and remove control triggers for the Player Control behavior during your dash. As for the specifics of a dash-like motion, you are better off making a separate behavior for that, and making a new thread or ask on the discord server.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
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Luyren

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  • Posts: 2381
New tutorial video is up: How to use the Display Options behavior.
This behavior is used to configure option layouts, and the video also explain how to call them on your cutscene scripts.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

tabletop

  • Posts: 367
Do you know when the kit gets reuploaded

Luyren

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  • Posts: 2381
You can ask stuff about my kit on its thread.
But answering it: I have no idea.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2381
The cutscene resource pack is on sale, 20% off from today until July 9th!
Check it out here: https://itch.io/s/31763/luyrens-summer-sale-2020
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2381
I've update this, along with the miscellaneous pack and RPG elements pack, with some new features, revamped documentation and compatibility updates with my upcoming AI and Combat Pack.

The documentation has been fully revamped, and it now features a table of contents with bookmarks, to better navigate through it. It's also a single documentation file containing everything for the behavior list, cutscene pack and RPG variation, instead of three separate files as previously. The documentation for the sample game also has the bookmarks feature.

The Events Manager and the free Simple Events Manager have been optimized to have improved timing between events. By setting the event's wait time to 0, events will advance and execute in the same update cycle, instead of the limit of one event per update cycle.

As for new features the Experience and Screen Message behavior now have new drawing options for centralized drawings and messages, as well as the option to use the screen center as the origin point.

I don't know if I mentioned this before or not, but it now has a new behavior with the compatibility blocks for the combat pack, so when it is released, you'll be able to simply copy and paste those blocks to make full use of the new pack's features.

As always, you can check it out in my itch.io page.

And as a sneak-peak of the combat pack, here's the kind of stuff you can do with it. I post progress gifs and images more frequently on my twitter and on Stencyl's discord server.

My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2381
I've completely overhauled the Experience behavior from the RPG Elements pack and in the RPG Variation of the cutscene pack, as well as added more compatibility behaviors with my upcoming AI and Combat Resource pack. Equally important, I made a sample game in the RPG Elements itch.io page, in which you can see the rpg elements in action, and how they interact with each other.

For the free demo of the cutscene pack, I added a simple text display option, so now you have a free resource to display text in a simple way, and cutscenes can even wait until a text is dismissed before it proceeds.

You can watch a video about this update here: https://youtu.be/1l_jn8K5MyU
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2381
​The ​Player Control ​behavior has been updated with analog support. Previously, a control bound to an analog input would just act as a regular key. Now, you have the following extra options.

-Analog Running Threshold: you can make your character automatically start running if the analog pressure is above the given threshold. This doesn't conflict with the run button, as you can use both at the same time: d-pad or keyboard + run button, or only the analog threshold. This can be disabled.
-Analog Adjustment: you can make the top speed change based on how far the analog is tilted. At full tilt, your actor uses the full speed. At mid tilt, it uses half, and so on. This can also be disabled.

You can use the ​Set Controls​ behavior included in this pack to setup your gamepad and analog sticks to your game's controls.

As always, you can get it here: https://luyren.itch.io/luyrens-cutscene-resource-pack
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2381
​​​​In recent weeks I've found out there were some memory mismanagement going on in my resource packs, and I just finished the work to fix that. This is more of a "better safe than sorry" fix, as the previous version worked just fine, and it would probably only be an issue in very rare cases.

For the cutscene pack, aside from the memory optimizations, the Set Controls behavior can now set arbitrary conditions for drawing menu information, and the ​Experience ​behavior, if using the RPG variation, can now use the "icon" style display even if an experience requirement progression is not fixed. The documentation also received update images.

​And most important of all, I've removed the ​Charge ​behavior from this pack. It was a bit out of place, and that behavior will now be part of my upcoming ​AI and Combat​ pack, where it makes more sense to be, and can properly be showcased.

As always, download the most recent version here

The tutorial series on this resource pack should resume soon.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter

Luyren

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  • Posts: 2381
​Hello everyone!
I've updated some events in the ​Events Manager ​behavior. Here's what's new:
-The ​Manage Behavior ​event now allows you to select either actor or scene behaviors when enabling/disabling them. Surprised I haven't thought of that until now.
-The ​Set Value ​event now can ​clear ​local or global values, as well as removing indexes or specific values from lists, or removing keys from map values. Clear is useful to completely reset values, and removing stuff from lists and maps can have several applications. Again, surprised I forgot about those.

The documentation has also been updated to reflect these changes. As always, you can get the most recent version of the pack in this link: https://luyren.itch.io/luyrens-cutscene-resource-pack
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
Twitter