HTML5 and Poki

colburt187

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Hello Stencylers,

For the last year I have been working with a platform called Poki to publish my mobile and flash games to their site as HTML5 games. It has turned out to be way more profitable than the old fash licensing set up, you share the advert revenue with Poki 50:50. They provide you with a dash board to keep track of stats and rev. You need to implement their API into your game which can be a little tricky. Currently I send my game to another Stencyl user who implements the API for me for a small fee. If you are interested in submitting a game then have a look here https://developers.poki.com

Here is one of my games on poki https://poki.com/en/g/knight-brawl

Feel free to ask me any questions here.

« Last Edit: October 30, 2019, 01:53:56 am by colburt187 »

rob1221

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At first I was wondering how ad revenue could possibly be better than sponsorships in the past and then I saw the number of ratings for your games.  Over 80k ratings for Wrassling?  That seems insanely high for a web game in the mobile age, and the same game on Newgrounds has only 444 votes.  I'd compare views but that doesn't seem to be public info.

colburt187

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Ive attached a screen shot of a typical day of users for my games, It varies quite a bit per game. Wrassling is one of the better performers.

rob1221

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Wow that's a lot.  Not sure if Alexa rating is a good comparison but it looks like Poki passed both Newgrounds and Kongregate in the past few months.  I didn't know they were that big.

rodolfovs

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  • Posts: 146
Hi Colin,

Proportionally, are site earnings close to mobile earnings?

Do you need to use Poki ads, or do you keep your own ads (eg Unity Ads)?

Could you refer this person who helps you with the Poki API?

Regards.

squeeb

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Hi Colin,

Proportionally, are site earnings close to mobile earnings?

Do you need to use Poki ads, or do you keep your own ads (eg Unity Ads)?

Could you refer this person who helps you with the Poki API?

Regards.
2nd that

colburt187

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  • Posts: 2402
Hi Colin,

Proportionally, are site earnings close to mobile earnings?

Do you need to use Poki ads, or do you keep your own ads (eg Unity Ads)?

Could you refer this person who helps you with the Poki API?

Regards.

The earnings vary depending on the game, I have games that make €5-€10 a day on Poki that make the same amount on mobile. You use Poki ads that are implemented as part of the Poki API.

If you pitch a game to Poki and it is accepted I can set you up with the dev who can do the implementation. There has also been one dev who did the implementation themselves so that it also an option if you know a bit of code.

rodolfovs

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Ok, I will better understand how it works and see if they approve of me.

Thanks.


rodolfovs

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Hello rob,

Very cool your extension, I'm sure to use it. I have already sent my game to them,  waiting to know if I'll be accepted.

HopFrog

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That's awesome, thanks Rob.

rodolfovs

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  • Posts: 146
Hello Stencylers,

For the last year I have been working with a platform called Poki to publish my mobile and flash games to their site as HTML5 games. It has turned out to be way more profitable than the old fash licensing set up, you share the advert revenue with Poki 50:50. They provide you with a dash board to keep track of stats and rev. You need to implement their API into your game which can be a little tricky. Currently I send my game to another Stencyl user who implements the API for me for a small fee. If you are interested in submitting a game then have a look here https://developers.poki.com

Here is one of my games on poki https://poki.com/en/g/knight-brawl

Feel free to ask me any questions here.
Hi Colin,

They accepted me. What the display settings (size and scale) you use to suit all sizes that POKI ask?

« Last Edit: November 15, 2019, 10:31:48 am by rodolfovs »

colburt187

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Your game screen size should be 16:9 ratio, the extension will handle the scaling for you.

rodolfovs

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  • Posts: 146
I've already enabled the extension and include the resize code in opengl settings, the game resizes but does not stretch the game, depending on the screen size it includes black bands on top and bottom or sides.

colburt187

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Is that when you are testing in HTML5 from stencyl? Maybe is scales correctly on pokis site. Like I said I send my game to someone else to set it up, maybe Rob can offer some advice.