Indie Dev Studio


  • Posts: 699
Hello Stencylers!

Over the last month or so, I've been building an application for drawing Pixel art images, it does some cool things like allow you to draw and export at any resolution, create spritesheets, create animations, play with fun filters and even capture image using your webcamera! The drawing aspect of the application is now ready for some feedback and I've to hear and see what you think :)

I'm currently building the audio module which will allow you to create music and SFX's for your games, if you want to keep an eye on the status of that, then please follow me on Twitter:

Feel free to ping me directly with ideas, feedback, issues etc :)


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  • Posts: 2180
That's really cool! One thing I'd definitely change, or at least give people an option to change is the values of the pixel size etc. Rather than have micro, tiny, smaller and so on, use the actual pixel size as a number.

Also, if I have a filter selected it draws without the mouse being pressed.
Current Projects:
The Grand Grimoire Chronicles Episode 1 now on Kongregate!.
I always appreciate useful feedback. Thank you.


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  • Posts: 2527
Pretty cool so far!

I agree that having a pixel number instead of a named size would be better. I do like how changing the pixel size also changes the grid size too, but that sort of thing seems like it'd better as an option.

The flood fill is leaving some artifacts behind (see attached)


  • Posts: 699
Yo thanks for the feedback guys, I really appreciate you taking the time to play with it!!

I'll get on fixing and sorting those issues now :) (I thought I had fixed that digital artefact issue with flood - boo :( )

"I do like how changing the pixel size also changes the grid size too" <- It originally did that, but I was thinking there could be a case where the user might want bigger grids and small pixels but yeah, that could be an option


  • Posts: 699
I've updated the sizes to use pixel size! Thanks for the feedback on that, it feels "right" now :)