Fireside Hero - a turn-based strategy / RPG

dtishin

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  • Posts: 43
Hi fellow Stencyllers!
What do you think about this game?
Fireside Hero is a compact turn-based strategy / RPG set in a fantasy world.
Very roughly the concept can be described as "Heroes of Might and Magic meets Minesweeper" :)

Key features:
- Cosy old-school look
- Original rumour mechanics
- Combat built on rock-paper-scissors principles
- Emergent story with a bit-size narrative
It's my first personal project, and I've been working on it for about 9 months, planning to release later this year.

You can get an idea of the gameplay in this video snippet: https://youtu.be/6bZXTubFmiI
Or access the latest alpha build on Google Drive: https://drive.google.com/open?id=1Vou63-tatnzZKFyB3oq0SESykXdO2oDQ

Any feedback and comments highly welcome, especially if you love RPGs, strategies or puzzle games.
Thanks a million!

Luyren

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  • Posts: 1948
Really interesting stuff! Two quick things I noticed:
1- It took me a while to find where the days counter and gold were on the video. I think that font is too small for that, or the placement doesn't help. It would help to make that part of the HUD stand out more.

2- You could rework your grass "tiles" to be more seamless, to minimize the appearance of a grid. And I mean just the green grass itself, beneath the houses and whatnot. That alone could break up a bit of the grid. If the map is not randomly generated (and is a full image) that could be even easier to accomplish. Admittedly this is very minor stuff.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles and many more.
Twitter

dtishin

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  • Posts: 43
Thanks Luyren!
Good points, added to my bucket list :)

irock

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This isn't usually the type of game I play, but I really like the presentation of the whole thing.

Bombini

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Very good job!
I like that you see the whole "world" infront of you and are motivated to explore.
Maybe some "fog of war" might be interesting to add.

One wish: A bit less text. maybe you could add icons in the left part under the portraits to make it easier to read/digest.

Cheers!

dtishin

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  • Posts: 43
Very good job!
I like that you see the whole "world" infront of you and are motivated to explore.
Maybe some "fog of war" might be interesting to add.

One wish: A bit less text. maybe you could add icons in the left part under the portraits to make it easier to read/digest.

Cheers!

Thanks!
- I tried the fog of war in an earlier build and it definitely adds to the exploration part, but it also contradicts the rumour mechanic - the player doesn't know which clues to buy until the whole map is revealed.
- As for the amount of text and icons, can you clarify? Part of the rumour mechanic is interpreting the text into actual map phenomena, e.g. "evergreen plants" can be desert cacti or conifer trees. How would you make an icon for that?

Bombini

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Fog: True that makes sense.
Icons: You know use color coding for the segments on th left (hints/status and so on). I thought diving them a bit more or adding an icon at start would make the screen easier to digest.

Cheers!

dtishin

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  • Posts: 43
Fog: True that makes sense.
Icons: You know use color coding for the segments on th left (hints/status and so on). I thought diving them a bit more or adding an icon at start would make the screen easier to digest.

Cheers!

I'm actually using colour coding for different rumour classes (rumours about monsters = black; rumours about perils = red; rumours about artifacts = blue). I suppose I could additionally separate rumours about monster behaviour / stats from rumours about monster location - that totally makes sense from the mechanics viewpoint. Thanks again!

dtishin

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  • Posts: 43
Created a homepage for the game: http://www.tishin.me/firesidehero
But most importantly, started a Telegram channel: https://t.me/firesidehero
So if you're into strategy games and want a cosy company of likeminded people - do consider subscribing!
I'm planning to roll out fresh builds, post devlog entries and discuss new features there. Suggestions and bugs welcome, too. Keep warm!