Castle Pals console launch!

suitcasenuke

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Not sure where to post this, so I'll put it here.

Castle Pals has been ported by Ratalaika https://www.ratalaikagames.com/ for release on Xbox One, PS4 and the Nintendo Switch! It's pretty dang cool.

Xbox One https://www.microsoft.com/en-us/p/castle-pals/9p1fzccj8pxg?activetab=pivot:overviewtab
PS4 https://store.playstation.com/en-ca/product/UP0891-CUSA19387_00-RATAGACASTLEPALS?smcid=psblog%3Afr%3Apage-name%3A%3ACastle%20Pals
Switch https://www.nintendo.com/games/detail/castle-pals-switch/

It took a little while, but their Stencyl port system is up and running. Contact them if you think you have something that would be suited for consoles.

Trailer below:
https://www.youtube.com/watch?v=VAhvSRhWh04

NerdinaNutshell

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Great to see that there's a way to put Stencyl games on console now! Maybe in the future, I'll put some of my games up there.
*Puff*

squeeb

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Congratulations! Ill have to get it... well.. because Stencyl!  And it looks like a pretty fun game!

ceosol

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Bought! Congrats :)

dtishin

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Well done!
Wondering if Stencyl would ever add a possibility to build for consoles directly...

suitcasenuke

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Consoles publishing is such a complicated process. While obviously it's possible in some way, actually getting a game through the QA process of each store and even having the connections to leverage to release at all, would be difficult to do without a publisher.


dtishin

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Consoles publishing is such a complicated process. While obviously it's possible in some way, actually getting a game through the QA process of each store and even having the connections to leverage to release at all, would be difficult to do without a publisher.

I know what you mean! And as I understand, currently porting to consoles means redoing the game from scratch in a different engine. This takes resources on part of the publisher - which is extra leverage in publishing negotiations, unfavourable to the developer.

Anyway, you guys have gone a long and hard way, congratulations!

colburt187

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Consoles publishing is such a complicated process. While obviously it's possible in some way, actually getting a game through the QA process of each store and even having the connections to leverage to release at all, would be difficult to do without a publisher.

I know what you mean! And as I understand, currently porting to consoles means redoing the game from scratch in a different engine. This takes resources on part of the publisher - which is extra leverage in publishing negotiations, unfavourable to the developer.

Anyway, you guys have gone a long and hard way, congratulations!

In this case the publisher doesn't rebuild the game, I don't know the details but he ports the Stencyl code to his own engine that allows him to add the things needed for consoles.

suitcasenuke

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Yeah, they built an extension that they can use to insert Xbox achievements and PS trophies on their end, as well as detect what platform the game is running on.