Dwarf Miner is on temporary hiatus.
See my most recent post in this topic for more details.
After various attempts at figuring out what I wanted to make with StencylWorks, I sort of accidentally made what this game has slowly started to become. Dwarf Miner follows a bit in the style of the old Apogee MS-DOS platformers from the 90's. I have a rough idea of the back story, but essentially it's about a dwarf that has to collect gems.
Seeing as how this is my first real foray into making a game beyond just fiddling around, some development has been slow, but I think I'm starting to get the hang of things. But anyways, I think I will let the current version of the game speak for itself. There is A LOT
of work to be done, and nothing is permanent or final.
I welcome all comments, critique, feedback, and questions. Some input would be greatly appreciated. Updates for v0.0.3
Updates for v0.0.2.5
- You can now attack with a pickaxe
- Use this same pickaxe to mine for gems
- Signs to help guide you
- Updated graphics for trees, and new bushes!
- New title screen logo
- Implemented health system
- Added Goblin enemy
- Updated player graphics
- Death animation for player
- Tweaked detection for player opening chests