Scaling for mobile app


  • Posts: 14
Hello, I’m making a game for mobile. I’d like to get things right from the start

I’m aiming to make my game for my iPad air2. The screen size for an iPad Air 2 is  w = 1536 pixels h = 2048 pixels. (Portrait mode)

However, I want it to be compatible with android and other mobile devices / screen sizes.

Should I be making my background image as w = 6144 pixels h = 8192 pixels and then import my background in 4x resolution?

Also, should I be making my actors 4 times bigger than they need to be and then import them at 4x?

Thanks for any help.

« Last Edit: July 01, 2020, 07:59:07 am by Makelee »