Stencyl 4.0.4 - November 14, 2020

Justin

  • *
  • Posts: 4531
Stencyl 4.0.4

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If you find any issues, please report them on the issue tracker.

Other issue tracker links:
[4.1.0] tag: features and issues planned for our next minor feature release.

Changes

General:
- Update Stencyl's version numbering scheme. (#1920)

Dashboard:
- [mac] Drag and drop import doesn't work with file paths that contain emoji 8) (#1880).
- Fix issues with selection while typing in Open Resource Dialog (#1754).

Android:
- Fixes to android certificate generation
  1. parent folder wasn't created if it didn't exist
  2. ask to delete existing keystore if it's already there.
  3. ensure keytool is added to the path
  4. don't assume success of the keytool command

macOS/iOS Compilation and Testing:
- Compilation error if Stencyl is installed to a path with spaces in it on macOS. (#1909)
- Can't build macOS/iOS games if Xcode was installed/updated recently and not opened. (#1942)
- Fixed a bug causing iOS compilation errors when using Xcode 10.1 (the latest available on High Sierra). (#1898)
- Building in Xcode is broken, when Xcode is launched from Stencyl. (#1941)
- When testing on iOS, game will fail to launch if debug symbols are missing. (#1940)
- Can install games to iOS 14 devices, but can't launch them from Stencyl. (#1936)

Engine Extensions:
- Fix parsing of linked engine extension paths with extra spacing.
- Allow https links to block help docs.

Engine:
- Actor scale was unaccounted for in determining if an actor is on screen. (#1918)
- [mac] Game appears in bottom-left corner of screen. (#1813)
- Renamed bringImagetoFront for consistency. (#1891)

Third-Party Libraries:
- Update Lime: 7.6.3 -> 7.8.0

Other minor fixes:
- [mac] Xcode version number detected by Stencyl has only been the major part (10, 11, 12, etc) since Xcode 10.
- [windows] Quieter logging at startup when registry items not found.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

Chris24XD

  • Posts: 46
Really nice. Keep working!!!

mastifal

  • Posts: 1
Hola, pregunta: Como logro que mi juego corra en una tasa de Fps relativamente normal. No pretendo que funcione a   60Fps, pero por lo menos a 30Fps. Mi juego corre como máximo a 8Fps y en promedio corre a 4Fps que es realmente una desgracia, llevo días rediseñando todo, intentando encontrar una solución y nada...
Otro problema que e encontrado es que algunas veces un error de memoria Java pierde datos completos del juego, hablamos de personajes completos que simplemente desaparecen.
Me encanta la plataforma, creo realmente que Stencyl es grandioso, pero estos errores son insoportables...
Intenten darle mas espacio al motor para trabajar, ya que se llega al limite muy rápido, tampoco permite trabajar con animaciones extensas o complejas.   

Luyren

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  • Posts: 2435
Hola, pregunta: Como logro que mi juego corra en una tasa de Fps relativamente normal. No pretendo que funcione a   60Fps, pero por lo menos a 30Fps. Mi juego corre como máximo a 8Fps y en promedio corre a 4Fps que es realmente una desgracia, llevo días rediseñando todo, intentando encontrar una solución y nada...
Otro problema que e encontrado es que algunas veces un error de memoria Java pierde datos completos del juego, hablamos de personajes completos que simplemente desaparecen.
Me encanta la plataforma, creo realmente que Stencyl es grandioso, pero estos errores son insoportables...
Intenten darle mas espacio al motor para trabajar, ya que se llega al limite muy rápido, tampoco permite trabajar con animaciones extensas o complejas.   
1- Make a new forum post instead of posting here, and only one issue per post.
2- Test your game on HTML5, it performs better than Flash.
3- On the new forum post, attach a screenshot of whatever code you made on actor events or behaviors. You might be doing something in your code that's making your game perform poorly.
4- You should also post your logs (Tools > Logs > Generate Logs) for the java memory issue.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
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