Stencyl 1.4.1 (Released on Jan. 22)

Jon

  • *
  • Posts: 17529
I recently discovered that it'll read the version from the workspace, so it'll make the preview think it's a different version from what it is. That is fixed for the final preview, which you will see soon - we're testing it with Pro users first.

cloa513

  • Posts: 245
I uninstalled StencylWorks 1.3.4 but now it has null for Build Number- no big deal.

bernard

  • Posts: 120
Preview 3 will go out later tonight with the fixes to auto-rotate, iads and allowing builds against multiple releases (mostly for Pro users).

And the link is...?

Jon

  • *
  • Posts: 17529
Preview 4 is now out. (Preview 3 was strictly internal)

Check the first post for the changes and the download link. This is the final preview I expect to make. If all checks in well, I'll make it 1.4 official.

alessiofuffa

  • Posts: 27
In StencylWorks 1.4, do you submit on the Apps Store in iStencyl Lite?

Jon

  • *
  • Posts: 17529
How's this final preview of 1.4 looking for all? I'd like to make it official this week, so we can start talking about 2.0, which is quite far along now.

@alessiofuffa - Not at this time.

MerlinoDreamlab

  • *
  • Posts: 20
Something new in the 1.4 version about latest Box2d integration?
Apps for iOS, Android and Web. Game Art and Music.
The company's mantra is "Passion, Love and Creativity" developing apps that uplift, educate and inspire.

Jon

  • *
  • Posts: 17529
We haven't changed anything Box2D-related for 1.4.

SWATLLAMA

  • Posts: 1059
With all this work on stencyl 1.4, who's working on 2.0?
Hail The Llama
http://www.kongregate.com/accounts/lSWATLLAMA
"Play the games" ~ The Grand Llama

It's my life goal to rickroll as many people as possible

Rob

  • *
  • Posts: 1268
I am helping along with the testing. If we can get most of the bugs sorted out, 2.0 would be great. Very easy to setup any basic game.
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

KungFuFurby

  • *
  • Posts: 487
Code expressions would help me greatly, especially for me checking whether game attributes are not null.
Hi, all! I'm KungFuFurby, music composer. If you're looking for some music for your game, just PM me.
My Works List for Non-Stencyl Games
My Works List for Stencyl Games

Alexin

  • *
  • Posts: 3130
Attributes > Functions > "___ has (no) value".
"Find the fun"
alexin@stencyl.com

austlang

  • Posts: 38
Is the server hosting the latest version that can build Ad Hoc apps? I am using Preview 4, and I am pretty sure I have all my certificates in order, but I cannot seem to get the game to build and I get a codesign error.

EDIT: reread the first post and saw that the server should be building. Will go back and check all my certificates again.

Yeah I didn't know there were so many different certificates. But now I am getting this error:

[BEROR]Code Sign error: The identity 'iPhone Developer: Austin Langston (xxxxxxxxxx)' doesn't match any identity in any profile
error: Specified application doesn't exist or isn't a bundle directory : '/Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app'

Kinda really stuck on this one...

« Last Edit: January 19, 2012, 01:35:20 pm by austlang »

Jon

  • *
  • Posts: 17529
If you e-mail me your p12 and profile that you're using to submit, I can test. If your p12 uses a password, generate another for me with a safe password to share. As you might have guessed, you can make as many p12 as you'd like.

austlang

  • Posts: 38
Thanks Jon, email sent.