Selecting character

samuelpearce

  • Posts: 73
Is there a way where I could place a "select character" menu in the beginning of my game? It's a platformer

GameZone

  • Posts: 162
Is there a way where I could place a "select character" menu in the beginning of my game? It's a platformer

Ooh, a platformer with multiple characters to select from! :o I'm interested! But, I'm no expert at that. You should probably ask platformer making experts. But, don't ask me. I'M certainly not one. :(
How can you be enjoyed when you are an immature annoyance in at least ONE way?

rob1221

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  • Posts: 9446
Sure you can.  The characters would be represented with game attributes (the purple ones), and you would refer to them when creating a character for the scene.

Alexin

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  • Posts: 3132
Quote from: GameZone
You should probably ask platformer making experts. But, don't ask me. I'M certainly not one. :(
He didn't ask anyone in particular. Why did you reply then?
"Find the fun"
alexin@stencyl.com

GameZone

  • Posts: 162
Quote from: GameZone
You should probably ask platformer making experts. But, don't ask me. I'M certainly not one. :(
He didn't ask anyone in particular. Why did you reply then?

I said I was interested, but not a platformer making expert. I just didn't want any confusion.
How can you be enjoyed when you are an immature annoyance in at least ONE way?

samuelpearce

  • Posts: 73
thanks for the info guys!! hopefully i can get this ball rolling!!

samuelpearce

  • Posts: 73
I tried to do the game attributes, but it's not working

rob1221

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  • Posts: 9446
Can you post the behaviors attached to your character select screen?

samuelpearce

  • Posts: 73
im going to try that. thanks :)

docskull

  • Posts: 65
I just did a character selection for my game, here is how I did:

-First I made the character selection screen, with Actors using the images of the characters, on each actor, when clicked, it would set a game attribute called "Character_chosen" to a number.

-Second, in the game itself there was a conditional that "added actor X to the scene" depending on what was the value for the "Character_chosen"

I think this is an easy way, the one I made actually saves stuff in a list for using different save slots. Hope you can get it working.

samuelpearce

  • Posts: 73
thanks docskull im gonna try that