Well, once you have a way to reasonably secure your save data, you can also include the time of saving as well. Of course, player can set the device clock to some time later or so, but once the game is run, the later time is stored. What is the advantage of that?
Well, when the device time is *earlier* than the saved one, you can be pretty sure that someone tampered with device clock (with exception of time change >.<). How would you proceed with that, I don't know, but there's still a possibility of detecting time hacks (unless player decides not to switch the device clock back to original state, but most of users probably wouldn't bother with time-changing when the game doesn't accept going back in time, I suppose O.o')