• Posts: 5
This is just a  'proof of concept' thing, I've thrown together.

Based on Greg's Pathfinding Game and AS3 code from

It's only working with grid-sized square-obstacles and grid based movement right now

search for Pathfindeing (AStar) of forge

feel free to play around with it


  • Posts: 46

Av always found A* pathfinding complicated and often used a simplified version of "get path from target to me and if there is no semi-direct path to me then screw this stuff and declare it's impossible".

Thanks, I will have fun with this. :D


  • Posts: 304
That's exactly what I needed.
I'll get it soon and try to employ in my fresh concept.
Well done!
Thanks a lot!