Crazy Steam Bros

RENGAC

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  • Posts: 335
Hi all!

This is my first Stencyl game. It´s a "classical" horizontal shooter with a not very serious steampunk inspired environment.
All the feedback /criticism to make it better is very appreciated.



Thanks for watch it!

(Update: Published!)

http://shootinggamesfree.org/crazy-steam-bros

In Stencyl Arcade:

http://www.stencyl.com/game/play/14359

« Last Edit: August 26, 2012, 12:12:15 pm by RENGAC »

System4Studios

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Wow very impressed that this is your first Stencyl game.. I really like the art direction.
Games:
Pitluff: http://tinyurl.com/8y5uovn
The World of Pitluff (In Development):
http://tinyurl.com/cv39ooj

Alexin

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  • Posts: 3130
Anton's portrait has a subtle dark rectangle around it.
"Find the fun"
alexin@stencyl.com

RENGAC

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Wow very impressed that this is your first Stencyl game.. I really like the art direction.
Thank you, I suposse that I´m better artist than programmer  ;)

RENGAC

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  • Posts: 335
Anton's portrait has a subtle dark rectangle around it.
Thanks, good eye! Next version will be fixed.

thegenericbanana

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Great job! The art is amazing, but even the programming is great for a first game. Keep up the good work!

How long did it take you to make this?
Johnny Turbo's Surgery Frenzy

rob1221

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The bombs don't seem really useful given the delay before dropping them.

RENGAC

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Great job! The art is amazing, but even the programming is great for a first game. Keep up the good work!

How long did it take you to make this?

Thanks a lot. I discovered Stencyl beginning january, so five or six weeks.

« Last Edit: February 16, 2012, 10:10:14 am by RENGAC »

RENGAC

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The bombs don't seem really useful given the delay before dropping them.

Well, I intended this, because bombs are very powerful and they need to be well timed to hit. Maybe I can reduce the delay for better gameplay.

ThyRaven

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I loved it!

One thing I can suggest is to remove the sounds linked to certain projectiles. If I understand correctly, sounds are played when there are projectiles on screen, for example that "bzzzt" sound is played when there are sparkles or whatever they are on screen.
Though it makes sense for the sparkles to have that sound, the fact that those gunner ships' projectiles keep playing a cannon sound despite being the only thing on screen is kind of silly.

Still, lovely game. :D

RENGAC

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  • Posts: 335
I loved it!

One thing I can suggest is to remove the sounds linked to certain projectiles. If I understand correctly, sounds are played when there are projectiles on screen, for example that "bzzzt" sound is played when there are sparkles or whatever they are on screen.
Though it makes sense for the sparkles to have that sound, the fact that those gunner ships' projectiles keep playing a cannon sound despite being the only thing on screen is kind of silly.

Still, lovely game. :D

Thanks, I take note.

RENGAC

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Added a pair of screenshots.


RENGAC

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  • Posts: 335
Very very good! I very like a design and style! ^^
Thanks!  :)

RENGAC

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  • Posts: 335
New version:

(URL in first post, now is located in Flash Game License)

- Changed backgrounds, now they are tile-based and can be collided.
- Added power-ups.
- Tweaked gameplay and fixed some bugs.

Thanks for the feedback!