'Kay. I'll bite.
I'm working on porting a bad rpgmaker2k3 story-heavy dream game I made a couple demos of called May, to stencyl with added story and action features- and with a little luck a more expansive set of areas to dream through. Stencyl-visioning it made much more sense to me than continuing development on a limited support platform, with the added bonus that I could do about anything visually that I care to try pretty much.
And that's pretty much it, my art gallery/job run got completely screwed over so I decided to construct May until I get it done in a obsessive way.
links to thread at uboachan for the curious about previous builds, which is where the main topic for it lives since it uses a lot of yume nikki mechanics- or at least did until I switched from rpgmaker2k3: http://uboachan.net/fg/res/1997.xhtml
I'll take the link down if it's not allowed to drop links.
Much thanks to those that have helped me so far with this system, they've been very nice and welcoming.