How to ignore multi-touch?

kidbeyond

  • Posts: 89
Is there any way to effectively ignore multi-touch?

Here's the behavior I'm looking for:

- Once a drag starts: All other touches / drags / releases are ignored.

- When that drag is released: If any other touches / drags / releases are in progress, they are ignored.

- - - - -

I'm assuming the solution involves the [ # of touch points ] and/or [ for each <...> touch point ] blocks, but I can't get it to work.

Thanks in advance!

Jon

  • *
  • Posts: 17526
I can add a toggle for this in the future - there's a way I can forcibly stop it.

kidbeyond

  • Posts: 89
That would be great -- thanks!

In the meantime, is there a programmatic way to ignore multitouch? Specifically, it's making draggable objects go haywire when additional touches come down. (I'm doing dragging the [set x of actor to x of drag] way.)

kidbeyond

  • Posts: 89
I can add a toggle for this in the future - there's a way I can forcibly stop it.

Just wondering... Did this ever make it in?

Jon

  • *
  • Posts: 17526
Not yet - I'll add one now.

Jon

  • *
  • Posts: 17526
OK, I've added it in. I'll need to issue a new patch for the engine to pick it up, but it's now in the Stencyl UI under Mobile Game Settings.