Introduce Yourself!

sideofcode

  • Posts: 21
Hi all,

I subscribed at the end of October with a plan of publishing something to both the App Store and Google Play by the end of November. Unfortunately, I've been having a rough time this past week. After doing the crash courses using Stencyl 2.x and experiencing some problems trying to test things on my iPhone, I thought I should make the jump to 3.0 and make sure things work there. That's where things started to get really messy.

Anyways, I'm still plugging away at things. On the bright side, I've got more questions to post on the forums (on the appropriate boards) and I've got a lot of suggestions for improving the documentation. I'm still hoping to have something published (well, submitted) by the end of November. Look for my posts on other boards (hopefully the with post titles like "try out my game" instead of "what the @$$#@?!").

Cheers,

Mike.

Bronxsta

  • Posts: 3
Hello, I'm Christian. I'm a passionate indie gamer, the author of the blog Indie Game Enthusiast, and I always wanted to make games. I've had so many ideas over the years, and never a way to make them a reality. Decided to try my hand at Stencyl and the games I saw in those past Jams really get me excited at the potential and possibilities.

I have literally no coding experience and I'm currently working my way through the Crash Course tutorials.

JV113

  • Posts: 8
Hello, fellow Stencylers. You can call me JV or Jayvee. I've been tinkering with this program since late June, but I'm ready to make my introduction here.

First off, I should note that I haven't been too interested in Internet forums lately. I'm something of an introvert, even on the Internet. I'm here because if I'm going to focus on Stencyl more, making myself at home here should be a good way to get used to them again. I also tend to get bored of projects (both related to games and otherwise) unusually easily, but I reckon that if I surround myself with more enthusiastic people, I'll have a better chance of making something that I could consider finished.

In addition to all of this, it seems that the "active members" section always lists at least 200 people, so waiting for responses hopefully shouldn't be much of a problem.

That's about all for now, so I'll see you later.
"When people are free to do as they please, they usually imitate each other."
-"Conformity" poster, Despair, Inc.

soumyadip

  • Posts: 3
Hi, this is soumyadip,you can call me deep...well this is my first post.. i am very new here..and also excited with this stencyl tool, basically i am a designer/artist and my wish is like a make my own android game/app..and so thats why i am here, i feel that..i guess this is the right place for me..:) and i am so lucky that i am here..:) and gonna to meet some  new ppl, who is all so wanted to make there own game and all..:) well, with this post i want to share my art blog which is--- http://www.toonzbox.blogspot.in

well, thats it :) for now i guess..you can feel free and msg me allso, my email id is toonzbox.sdk@gmail.com :D
happy stenclying..

deep



roads

  • Posts: 2
Hello my name is Dj. I first saw stencyl when a friend was using it. I went home to use it after but stunk at it. Then four times later I got good at it. I'm creating a game on stencyl called General Road's Adventure and it's sequel ( Rise of the Dark Lord). But that's been delayed. And will soon be here. How do you create a cutscene?

Warzone Gamez

  • Posts: 712
Welcome everybody that just introduced yourselves... Hope you enjoy Stencyl... It's a really great program!


And roads. There is a cutscene example on Stencyl forge.
Making Dubstep is my passion.  Following
Christ is my greater passion.

View my SoundCloud page here... https://soundcloud.com/noobstep-544260267

Oleaster

  • Posts: 5
Hey all!

I'm a Philadelphia-based graphic designer, self-proclaimed game theorist, and part-time music man. I have a bachelor's degree in graphic design, and had the pleasure of developing my thesis on gaming addiction partly under the tutelage of the great Anna Beresin, a double PhD holder, and visionary on the topics of play and interaction.

Like many here, I've been an avid gamer since I was young, and have always been attracted to emergent gameplay, user interface/user experience, and those tiny details. I know enough HTML/CSS to get by, but learning another language or two to make my own games seemed daunting. So here I am.

While my expertise lies in branding and print design, I can draw from life, have a solid foundation in typography, and make some motion graphics. I'm most comfortable in a vector environment, but I've dabbled in pixel art and yearn for more. I currently have plans for my first few games, and am working on art styles and preparing assets for development.

Anyways, that's me. I've been lurking for a couple weeks and am psyched to join in!

Photon

  • Posts: 2693
Hey all!

I'm a Philadelphia-based graphic designer, self-proclaimed game theorist, and part-time music man. I have a bachelor's degree in graphic design, and had the pleasure of developing my thesis on gaming addiction partly under the tutelage of the great Anna Beresin, a double PhD holder, and visionary on the topics of play and interaction.

Like many here, I've been an avid gamer since I was young, and have always been attracted to emergent gameplay, user interface/user experience, and those tiny details. I know enough HTML/CSS to get by, but learning another language or two to make my own games seemed daunting. So here I am.

While my expertise lies in branding and print design, I can draw from life, have a solid foundation in typography, and make some motion graphics. I'm most comfortable in a vector environment, but I've dabbled in pixel art and yearn for more. I currently have plans for my first few games, and am working on art styles and preparing assets for development.

Anyways, that's me. I've been lurking for a couple weeks and am psyched to join in!
Welcome, Oleaster!

Self-proclaimed game theorist, huh? So basically you like to analyze what makes games tick?
Do NOT PM me your questions, because I likely will not respond. If I have replied to your question on the forum, keep using that topic. Thanks!

Oleaster

  • Posts: 5
Thanks, Photon! Happy to be here!  :D
In the past, I've recorded players' actions on- and off-screen to compare choices based on in-game stimuli. There's much to be gained from asking individuals their thoughts on games, but so much more from really watching them engage in play.

Blob

  • *
  • Posts: 722
In the past, I've recorded players' actions on- and off-screen to compare choices based on in-game stimuli. There's much to be gained from asking individuals their thoughts on games, but so much more from really watching them engage in play.
I'm interested in hearing more about this. Some questions I'd have are what do you specifically learn from watching a person's actions that isn't innately understandable from very basic psychology and game understanding, and what do off-screen stimuli-based choices tell you about the games themselves?

Oleaster

  • Posts: 5
Thanks for your interest! I apologize for hijacking the intro thread but I'll try to address these questions briefly. Maybe I should start another thread with more in-depth information.
...what do you specifically learn from watching a person's actions that isn't innately understandable from very basic psychology and game understanding, and what do off-screen stimuli-based choices tell you about the games themselves?
  • First off, I think I may have misled you a little bit. I try not to interfere when watching someone play a game. While I think noting a player's choices amid off-screen stimuli gives insight as to what a user is experiencing (i.e. asking a player questions while they're focusing may elicit a delayed or zero response), this can cause some unnecessary frustration. Plus, depending on the game that's being played, off-screen stimuli may not be helpful. For example, having a phone conversation while playing a music-based game that requires accurate timing is probably not "ideal." On the other hand, depending on what you're testing for, rapidly firing questions at someone may reveal to you exactly what you're seeking.
  • For your first question, analyzing facial (especially oral) and other bodily responses to games can lead to some important realizations. Tongue/mouth movement can mean the player is focused or having trouble, while sweating can be the result of adrenaline from some serious engagement. This translates to testing interface design, too! Sit someone in front of a game they haven't played, ask them to change some obscure setting, and watch how they navigate. How much time and how many button presses does it take? Test people of different skill levels and backgrounds. Ever watch a parent or grandparent search for something online? Chances are they'll do it much differently than you. Let's not forget that our understanding of psychology comes from watching and studying people :).

heversmuyt

  • Posts: 2
I am new in here.
:D Hello all.

rainvillain

  • Posts: 5
Hello!

My name is Patrick and I've recently picked up Learning Stencyl 3.x Game Development and it mentioned making a post in this thread.. so here I am!

I've toyed around in Stencyl (and Game Maker) in the past but never with much focus or determination. I've scaled back a lot of my ambitions and am now focusing on smaller, less mechanically-dense game ideas for the time being. Notably, simple "visual novel"-type games and simple "music" experiments. I am a musician and I'd love to start making simple little toys for having players manipulate audio files. Nothing crazy, mostly just letting the player mix around with multiple audio tracks in various channels..

Anyways, yes, hello!

sharpbyte

  • Posts: 10
Wow, I had no idea there's an introduction thread, so I already posted mine somewhere else, but I'll put the short version here: :)

Hey Stencyl Community!

I'm Peter, a versatile graphic artist/designer/music composer, taking a look at this awesome app, in order to create a game on my own, and in the meantime, I'd like to offer my services and know-how to the community.

I'm a huge fan of videogames, dating all the way back to about 1982, when I first played with Pong.

Almost at 30, I started composing music for fun, and it was a gamechanger! For the first time, I felt like I have talent in something related to game development, which I always wanted to do! A few years later a lucky coincidence turned my attention towards drawing, digital painting, and I ended up being a full time graphic artist/designer since then. I love realizing dreams in any shape or form (or sound for that matter), regardless if they're my dreams or someone else's, but I started using Stencyl, because I bragged about having all the skills to create a game all by myself, and Stencyl seemed like my best bet to prove it! :)

Wish me luck!
My graphic portfolio
My music portfolio
Drop me a pm, if you need HQ graphics or music for your game!

Lyanos

  • Posts: 1
Hello!

I'm János from Hungary.

Sometimes I play around with Stencyl in my free time, but I don't consider myself a game developer. If I ever release a game I will certainly do though! :D
- Lyanos