Are recycled actors supposed to be alive?

Nomosoft

  • Posts: 122
I've seen this brought up, before, but I am not sure if it was considered a bug or not. When I recycle an actor, "if [recycled actor] is alive" keeps reporting true, while reporting bizarre values for its x and y locations. This seems like a bug to me, but since it's still around in 2.0, maybe it's intentional, so I figured I'd ask here before reporting it as a bug.