Alternative Licensed Publishing / Non-Licensed Publishing Proposal

Alternative Licensed Publishing / Non-Licensed Publishing Proposal

Stencyl Pro / Studio look great, except I can't throw down the subscription fee unless I know I have games that can be released on the different formats properly, and there's no way that I can know if they will work properly if I can't build and test them (and in some cases, even make sure all the API features of a site I'm publishing on are working 100% correctly).

My goal is to have a library of unreleased games that I'll be able to release and publish the moment I purchase the subscription, rather than purchasing the subscription and then starting to develop games while the value of that subscription is ticking away. This way, I will be able to alleviate the financial pressure of purchasing the license without being able to earn it back in a reasonable period of time.

From the comments of other users on the post where Stencyl Pro was announced, I can see that I'm not the only Stencyl game developer working on a considerably slim budget.

So I'm requesting an alternative Licensed Publishing / Non-Licensed Publishing.

-Licensed Publishing would essentially be publishing the game as one normally would with all their licenses and features. Without the license, they would only have Non-Licensed Publishing available.

-Non-Licensed Publishing: Force the Preloader and the logo to be at the beginning, and a "STENCYL - NOT LICENSED FOR PUBLISHING" watermark and/or scrolling marquee throughout the game. This way, it will be clear that the game is not meant for publishing, but the developer will still be able to test all the features and functionality.

rob1221

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  • Posts: 9468
You can already test iOS games without paying Stencyl (but you still have to pay Apple).  The executables are based off of flash so if it works in flash, it should work in the executables.

Vigilence

  • Posts: 62
Reese makes a good point.

Rob, although the game may work fine when launched in flash, if the game is created also for iOS there is no guarantee that everything will work fine, as certain things done for flash aren't done the same way for iOS.

rob1221

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  • Posts: 9468
Flash and iOS aren't an issue though.  They both can be tested without paying Stencyl.  The executables are based on Adobe AIR.  If you really want to know if flash games will convert to executables without any problems just ask people who will try it when it is available.  At worst you'll have to change a few blocks.

Jon

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  • Posts: 17529
Desktop games will get a watermarked "trial" in 2.5. Due to our use of AIR, it wasn't really feasible to have it done for this case.