Here is my solution. Import the attached behavior and use the provided global block (you don't have to attach it to a scene to use it) instead of the normal "draw text" block in "when drawing". You set it up as in the screenshot below. It is very important that the "graphics" field is filled with a code block containing the letter "g". This is the graphics object being used and it won't work if it isn't exactly as shown! "Font" and "color" are self explanatory, and "spacing" is how many pixels should be between each character.