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Topics - doczal

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Hi guys,

We're happy to announce that our first ever Stencyl game has finally been published onto the Google Play Store!

Please try it out and let us know what you think!

Download here:

Journals / Ninjet - An Endless Shoot 'Em Up coming soon to Android & iOS!
« on: October 06, 2015, 03:06:52 am »
Hi guys,

We are a group of 4 amateur gamedevs. We've been working on this game using Stencyl for almost half a year now, and thought that we should finally start sharing our progress here!


Our game is called Ninjet, and it's a vertical shoot 'em up targeting both Android and iOS.

Here are some screenshots:

Ninjet is a pretty standard vertical shmup, but it does have some unique features that sets it apart from other games of the same genre:

  • It is endless! You fight through a bunch of enemy waves, and a boss fight follows soon after. Defeating bosses will increase the difficulty of the game. This continues until you lose all your life. Try to aim for the highest score possible!
  • You play as a fighter jet that fires standard projectiles, but also has the ability to transform into a Ninja Robot (hence the title "Ninjet")! The Ninja Robot form is invincible and has a melee lightsaber slash attack. This mode has a separate health bar that slowly drains over time, and you must replenish your robot's health points by killing enemies in jet mode. Running out of health in either mode will cause a Game Over.
  • The game starts off easy enough for even casual players to enjoy, but gets progressively harder, posing a challenge to even experienced players! Everything from the enemy waves to the bosses in the game get stronger! More health, more damage, tougher wave formations, and increasingly difficult boss attack patterns!

Here is a list of features in our game (both completed and planned):

  • 2 control schemes, touch mode as well as tilt mode.
  • Chain kill scoring system. Killing enemies consecutively without getting damaged will increase your score multiplier.
  • 7 different enemy types with over 30 different attack formations
  • 4 different power ups: Health, Jammer, Homing Missile, and Rapid Fire.
  • 3 different bosses that return with harder attack patterns each time you defeat them, and a 4th boss that will appear before only those who are worthy!
  • Unlockable cosmetic skins using in-game currency or real money. These are purely cosmetic and provide no added advantage during gameplay.
  • Local and online leaderboards.

Will share more of our work here soon. Let us know what you think!

Ask a Question / Multiple repeating backgrounds & performance
« on: October 05, 2015, 04:10:16 am »

I'm making a space shooter type game, and I have 4 background layers, layered on top of one another. The bottom most is just a single-colored static background, and on top of that I have 3 more "stars" backgrounds with different scrolling speeds each to simulate a space ship in motion in outer space.

On top of those 4 background layers I have 2 more tile layers. However, after reading Stencyl's optimization tips, it appears that using too many layers could affect performance, especially on mobile.

So my question is: Is there a better, less performance intensive way to do what I'm doing? Or is my current setup fine?

Ask a Question / Question about "set offscreen bounds" block
« on: October 04, 2015, 03:23:55 am »
Hi guys,

Just a simple question: Does the "set offscreen bounds" block affect only the actor it is attached to, or *ALL* actors? My assumption all this time has been that it only affects the actors that have the block, but after testing today it seems to be affecting all actors in my game, even the ones without the block.


After installing the latest version of Stencyl, I can no longer build for Windows (Flash and Android seem to work fine so far).  The error I get is "Encountered errors while building your game.".

I have attached my log file. Any help would be appreciated.

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