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Bug Issue: draw image for actor block doesn't honor draw opacity in standalone


Pages: 1

Irock

  • Master Stencyler
  • *
October 09, 2017, 04:13:29 am
In standalone targets, the "draw image for [actor]" block will always draw the actor sprite at 100% opacity regardless of what the opacity is set to within the drawing event. It works in Flash.

I rely on this working quite a bit in my games so some things look wonky when I compile for Mac.

« Last Edit: October 09, 2017, 04:26:25 am by Irock »


Pages: 1

Details

  • Reported
    October 09, 2017, 04:13:29 am
  • Updated
    October 09, 2017, 04:13:29 am

  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

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