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Bug Issue: Scale To Fit(Full And Fill) Acting like Letterbox.


Pages: 1

TheeSeaverShow

  • Subscriber - Stencyl Studio
  • *
August 29, 2016, 11:05:05 pm
I updated to 9184 recently.  Today I tried testing on my iPhone5, and the game has about a half inch on both left and right of the scene that is black.  This has never been there before.  I tried Full screen and Fill, both are acting the same.  Is this a build thing or is anyone else experiencing it?  Any help would be awesome.  Thanks.

Using article http://www.stencyl.com/help/view/mobile-app-scaling as guide.

**Update iOS**
 - Still having the same problem on 9200, iPhone5, Both Full Screen and Fill are leaving black on right/left of scene.
- Went back to 3.4 Beta 4, works fine.
-Must be only with new private builds.

**Update Android**
- Working fine on Android.

Was asked to report it. Full posts here -> http://community.stencyl.com/index.php/topic,48994.0/topicseen.html


New attachment added by rob1221 - August 30, 2016, 01:46:20 pm


rob1221

  • Master Stencyler
  • *
August 30, 2016, 01:50:53 pm
This is probably caused by a pull request I approved in July, but that pull request was confirmed to solve problems other devs were having.  I looked at the changes made to Universal.hx and there were huge changes starting on Apr 10, and some problems resulting from those changes may still exist even though some were reverted.  I attached the Apr 7 version of the file which can replace the one located in plaf/haxe/lib/stencyl/1,00.  Could you test that file and see if there are any problems?  I might have to revert the file back to that date but I want it tested first.


New attachment added by DJEmergency - August 31, 2016, 12:53:21 am


DJEmergency

  • Level 2 Stencyler
August 31, 2016, 12:54:00 am
Stretch to fit is also broken with flash. I included a screen capture.


DJEmergency

  • Level 2 Stencyler
August 31, 2016, 10:38:50 am
@rob1221 That file fixed the flash problem.
« Last Edit: August 31, 2016, 10:40:54 am by DJEmergency »


rob1221

  • Master Stencyler
  • *
August 31, 2016, 11:04:52 am
Good to know.  Letmethink, who did a bunch of changes to scaling, is doing some testing to see if he can fix the recent problems so we can avoid reverting to that older version of Universal.hx.


Issue updated by Justin - March 31, 2017, 12:23:46 pm
  • Issue Assigned from (none) to Justin


Justin

  • Master Stencyler
  • *
September 04, 2017, 04:20:05 pm
I overhauled game scaling. Are there still any issues here?
  • Status changed from New to Need Info


Justin

  • Master Stencyler
  • *
October 11, 2017, 02:39:06 pm
Assuming this to be fixed.
  • Status changed from Need Info to Closed


id8games

  • Subscriber - Stencyl Studio
  • *
October 12, 2017, 08:50:10 pm
Hi Rob1221, where can I find this old "Universal.hx" to test?
I have been having a similar issue with the Camera Block on android devices ever since the Beta version. , including latest Build 9520...


Justin

  • Master Stencyler
  • *
October 12, 2017, 09:03:55 pm
It wouldn't be a good idea to go back to older versions of Universal. A lot of scaling issues have been fixed since then. They aren't likely to compile, anyway.

I haven't forgotten about the camera issue. I'll try to look into it and have it fixed by tomorrow morning.
« Last Edit: October 12, 2017, 09:04:05 pm by Justin »


Pages: 1

Details

  • Reported
    August 29, 2016, 11:05:05 pm
  • Updated
    October 12, 2017, 09:03:55 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    (none)
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Game Scaling

Tags


Attachments

* Universal.hx (18.94 kB - downloaded 22 times.)

* Screen Shot 2016-08-31 at 3.50.44 AM.png (449.73 kB, 2832x1446 - viewed 40 times.)