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Bug Issue: Set height/width of image is using the x1 scale always


Pages: 1

Luyren

  • Master Stencyler
  • *
September 19, 2017, 01:57:27 pm
b9511

When using the block "set [height/width/opacity] to [ ]% on [ ]" with an actor image, it sets the percentage height/width based on the x1 scale. In a game with x2 scale for example, a setting the height and width to 200% would make the image the same size as the displayed actor, and 100% would make it half as big.

Sample Game: it is set to x2 scale on desktop. The image is set to 200% height and width, but it is the same size as the actor. If you reduce the scale to x1, you will see the image is correctly double in size.
« Last Edit: September 19, 2017, 06:23:15 pm by Luyren »


New attachment added by Luyren - September 19, 2017, 01:57:47 pm


Issue updated by Luyren - September 19, 2017, 06:23:15 pm
  • Issue renamed from "Set height/width of image using the x1 scale always" to "Set height/width of image is using the x1 scale always"


Pages: 1

Details

  • Reported
    September 19, 2017, 01:57:27 pm
  • Updated
    September 19, 2017, 06:23:15 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    3.5.0 beta 1
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Design Mode Blocks

Tags


Attachments

* Test Text and Image.stencyl (403.95 kB - downloaded 4 times.)