Bug Issue: Custom charset fonts not getting sized correctly.

Pages: 1


  • Junior Stencyler
April 28, 2017, 01:38:33 am
Using build 9321

Working on cutting down the memory usage in my game before release. Looks like fonts with a custom charset may not be working exactly how they should.

Using a font that is limited to just numbers is much smaller than a default font of the same size, but fonts with custom character sets seem to be just as large as a default font regardless of how many characters are used.


New attachment added by JHKeller - April 28, 2017, 01:38:56 am


  • Junior Stencyler
April 28, 2017, 05:58:51 am
I have looked in the resources folder for the game and found the answer
This is because the picture of the normal font AND the custom font both have the all characthers, but you can only use the characters you selected! I put attached a picture so you can see for yourself.

Issue updated by rob1221 - April 28, 2017, 06:03:49 am
  • Status changed from New to Confirmed


  • Master Stencyler
  • *
April 28, 2017, 06:08:06 am
The fonts that appear in the games-generated folder contain only the proper characters, so this isn't a memory issue for the published game, but it does increase project file size and results in inaccurate memory numbers in the atlases.

Issue updated by Justin - February 04, 2018, 02:28:06 pm
  • Tags added: 3.5 LP

Issue updated by Justin - July 10, 2018, 09:49:30 pm
  • Tags added: resources


  • Master Stencyler
  • *
July 29, 2018, 11:08:49 am
Fixed in b9939.
  • Status changed from Confirmed to Resolved
  • Issue Assigned from (none) to rob1221
  • Tags removed: 3.5 LP

Pages: 1


  • Reported
    April 28, 2017, 01:38:33 am
  • Updated
    July 29, 2018, 11:08:49 am

  • View Status
  • Type
  • Status
  • Priority
  • Version
    Stencyl 3.4
  • Fixed in
  • Assigned to
  • Category
    Font Editor



* CustomCharsetTest.stencyl (642.54 kB - downloaded 467 times.)