Bug Issue: Created actor is duplicated on self/behavior triggering twice.


Pages: 1

Raiyumi

  • Subscriber - Stencyl Studio
  • *
February 01, 2017, 10:15:03 pm
Hi, not sure if this is a bug or not, but if you "kill actor of group"(possibly also kill actor of type(not tested)) right when the scene starts, it'll bug out the actors created right after..

To replicate:  Place this in any behavior

-Place the actor within the scene.
Example:

---
Workaround: Either delay the "kill actor group" with a timer or remove the actor in the scene beforehand.
What it should look like:


Example stencyl game file: https://dl.dropboxusercontent.com/u/30606921/Testgame.stencyl


rob1221

  • Master Stencyler
  • *
April 29, 2017, 07:47:06 am
Similar to http://community.stencyl.com/index.php?issue=299.0  although that reports the "for each actor of group" block working fine even though your test and my test shows it isn't.  Maybe something changed in the engine since then.
  • Status changed from New to Confirmed


rob1221

  • Master Stencyler
  • *
June 11, 2017, 09:13:59 am
I was looking at this issue again and for some reason I can't reproduce it as I did before.  Maybe there's something slightly different about my test game, or maybe the bug doesn't happen consistently.  The link to your test game isn't working, so if you have another test game that reproduces the issue that would be helpful.
  • Status changed from Confirmed to Need Info


Justin

  • Master Stencyler
  • *
February 04, 2018, 01:23:45 am
As per rob's comment, looks like we'll need to investigate to see if this is still an issue. A test game would likely help.
  • Tags added: 3.5 NP


Pages: 1

Details

  • Reported
    February 01, 2017, 10:15:03 pm
  • Updated
    February 04, 2018, 01:23:45 am

  • View Status
    Public
  • Type
    Bug
  • Status
    Need Info
  • Priority
    Normal
  • Version
    3.4.0 beta5
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Engine

Tags