Bug Issue: Terrible performance (15fps) and entire layer disappears in latest build 9468


Pages: 1

BMJ

  • Subscriber - Stencyl Studio
  • *
June 14, 2017, 11:52:46 am
I upgraded to the latest build (9468) and my fps immediately went from 60 fps in build 9179 down to ~15 fps in the new build. This is in Cppia. Also, when my player takes damage, the entire layer he's on disappears completely. Turning on debug draw (pressing W) makes the entire screen go black. Memory usage claims in excess of 1.25 GB, but the combined atlases for this scene total only 391 MB, so something is definitely going on there. Nothing appears in the log viewer as any kind of an error or warning message. I've attached logs, but as this is Cppia, I'm not sure how helpful that's going to be.  (Also, I rebuilt the Cppia host prior to compiling the game.) Running in Flash is not an option, as I have sprite sheets far too large for Flash and finding them and reducing them to run in Flash takes days.

I can send the game privately if that will help resolve the issue quickly.

Thanks for any help.
« Last Edit: June 14, 2017, 07:30:27 pm by BMJ »


New attachment added by BMJ - June 14, 2017, 11:53:31 am


Issue updated by Justin - February 06, 2018, 01:36:37 pm
  • Tags added: 3.5 HP


Justin

  • Master Stencyler
  • *
February 06, 2018, 01:39:00 pm
Performance is better now than when this issue was posted, but there are still issues.

According to some discussion on discord, it seems to be caused by:
- minimal actors layered on top of each other
- semi-transparent actors

Also, while actor effects don't erase the whole layer, they do seem to erase the actors themselves. An issue which I thought I'd taken care of before, but it seems to be back again.


Issue updated by Justin - February 12, 2018, 11:25:41 pm
  • Issue Assigned from (none) to Justin


Justin

  • Master Stencyler
  • *
March 02, 2018, 12:30:34 am
Effects no longer erase actors.


Pages: 1

Details

  • Reported
    June 14, 2017, 11:52:46 am
  • Updated
    March 02, 2018, 12:30:34 am

  • View Status
    Public
  • Type
    Bug
  • Status
    New
  • Priority
    Normal
  • Version
    3.4.0 beta5
  • Fixed in
    (none)
  • Assigned to
    Justin
  • Category
    Engine

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