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Ask a Question / Re: How long should it take to renew my Stencyl Subscription
« on: March 11, 2021, 10:30:31 pm »
This turned out to be an issue on Paypal's end. In any case, it's now taken care of. Thanks!
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The link for Stencyl 3.4.0 (b9300) for MAC is broken.
Can it be fixed?
Thanks!
Stencyl is still being developed. Their focus at the moment is working out bugs before adding new functions, and with the announcement that adobe will pull the plug on Flash, they are working hard at implementing a stable html5 export function.
(b9300) Tile size is now correct when importing above 1x scale (issue #680).
(b9299) Origin points are now updated when saving actors (issue #378).
(b9298) Modified the image instance blend mode block to clarify that it is flash only (issue #460).
(b9297) Fixed blur transition by forcing pixel size to 15.
(b9296) Help text for random integer block now correctly says that both numbers are inclusive (issue #469).
(b9295) The scene designer no longer changes default zoom based on web scale.
(b9294) Changed "transparency" to "opacity" in the set joystick transparency block (issue #703).
(b9293) Fix: Can't compile with fonts.
(b9291) Fix for b9289 startup error.
(b9288) Fix: Creating a background and later applying scrolling/parallax works now.
(b9287) Fixed shader uniform uResolutionUs (the 1x Stencyl resolution).
(b9286) Fix: Updating behavior properties causes the classname to use the wrong ID.
(b9285) Fixed an issue with spin tween and setting actor direction (issue #407).
(b9284) Fixed issue with slide tween and setting X/Y of an actor (issue #407).
(b9283) Removed android.permission.GET_ACCOUNTS and android.permission.USE_CREDENTIALS from Google Play Games AndroidManifest.xml (http://community.stencyl.com/index.php?issue=678.com3723#com2398)
My wish would be that they get current iteration (3.4) finally completed and after that we start to get build based on haxe 3.4 / openFL 4.5.