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Messages - Mineat

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1
That's good, but I was talking about the permanently locked formats(Adler32, etc.).

2
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: March 22, 2021, 11:13:58 pm »
Update(3/23/2021): Found a problem with the game's HUD, as the text displaying how many lives the player has tends to partially disappear when drawing over it, and the other text(score, enemy counter, etc.) tends to work fine while setting the opacity of the object going over the lives text to 100% restores it as long as it's directly over it. I am also cleaning up the game's coding due to what I've learned at Discord.

3
Well, that's good.  Do you use the un-encryptable blocks in if statements as if they return anything? I would love to use this extension in RPGs concerning text files.

4
Are all of these return blocks or action blocks? We need a demonstration.

5
Please provide more info on the blocks. I'm sure someone would want to use a custom character set for their encryption.

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Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: January 21, 2021, 12:52:55 am »
Update(1/21/2021): Late Happy New Year as I'm currently rethinking my company plans. The company will not be named TopHatTop Games nor use its previous logo nor its previous names for the time being. I am currently working on logo art for the new company name, as its latest debate about the design centers around the logo being worthy of being called a company logo. If finished, the company will use the art all across its products.

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Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: November 28, 2020, 12:23:50 am »
Update(11/28/2020): Here is the concept art for the new Stage 1 of Fly Hunter for the full game.

My next move will be animating the reflection of the cabinet's mirror door in the intro of the stage(lady in bath towels turning off the sink before leaving the stage, as it is bathroom-themed) and making the cabinet a multi-image stage prop that includes breaking mirror glass, cabinet fires, medicine item actors that kill or inflict side effects(such as being drunk, put to sleep or supercharged with energy) on enemies when hit or having the entire cabinet fall after being destroyed. As for the Bot Fly, it and the other bosses will be tweaked to include their weaknesses.

8
Ask a Question / Re: Mode 7 working on it
« on: November 23, 2020, 07:55:16 pm »
Let's be honest. Someone once made a 2.5D extension and somebody else has made an Away3D extension which can probably give better results than many Mode 7 examples, but if you can manipulate Stencyl backgrounds or tiles like via the Mode 7 examples on the site you showed me, then it would be nice as it would take an extension using Stencyl files.

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Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: November 01, 2020, 11:00:22 pm »
Update(11/2/2020): Revamped the options screen.

10
Chit-Chat / Re: RPG (Role Playing Game) Maker Thread
« on: October 29, 2020, 12:07:13 am »
So far, I got the player for it. But you're still not telling me if the game on RPG Maker MV has a download code for use with the player!

11
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: October 11, 2020, 11:46:01 pm »
Update(10/12/2020): Updated this thread's first post with artwork straight out of my new Flickr and changed some text. I am thinking of a majorly new gimmick as I was writing in its main franchise project summary file while trying to appeal to a Newgrounds writing contest holder for an entry and coming up with more yesterday afternoon. They haven't been documented yet, so I'm going to keep a vital note of this soon.

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Chit-Chat / Re: RPG (Role Playing Game) Maker Thread
« on: October 06, 2020, 10:03:15 pm »
Well first of all, I got a Switch. Second, where can we download the game? Does it have a download code for RPG Maker MV for Switch?

13
Journals / Re: Ludum Dare 47 : Sial = Get stuck with your friends
« on: October 06, 2020, 07:29:39 pm »
I'm amazed at your progress in this project! For the HTML5 version, did
Code: [Select]
-D canvas help it at all?

14
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: October 06, 2020, 01:35:25 am »
Update(10/6/2020): Updated my games with plenty of new tricks learned from Luyren, Ginge, merrak and Aditya, including a personal trick of my own that I didn't know all along. Drawing event code is now simplified and all of the enemies in my game starting from the demo's release were perfectly planned all along, as a collision between two actors needs to be detected by the collided actor with the most prevalent code while the other needs to have no collision code conflicting with the other's, as the rest of the triggering code needs to put in entirely separate behaviors for both while this issue needs to be known by the entire Stencyl community.

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Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: August 30, 2020, 12:42:55 am »
Update(08/30/2020):  Super late, but I've designed a few backgrounds, enemies and a boss for the extra stage in the full game of Fly Hunter. The boss attached to this post is called the lightning bug and he flashes a light from his abdomen and flies away, turning the stage into a holiday-themed stage fitting its theme for the date the game is opened on and leaving you with holiday-themed bosses and enemies before the lightning bug comes back, giving you a chance to swat it. The way to reach the stage is also kept secret.

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