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Topics - Mineat

Pages: 1 2 3 4
1
Ask a Question / Zame Extension Problem
« on: August 06, 2020, 05:27:31 pm »
Hey, Mdotedot or whoever made the Zame Extension, the games I tested with gave out errors on compiling for 4.0.0+.  Most of them were for amf3/Reader.hx(Utf8 depreciated) and one was for amf3/Tools.hx(can't have abstract as value). Are you going to update the extension?

2
Ask a Question / Marquee Text Effect Problem
« on: July 25, 2020, 06:24:26 pm »
I have a problem. I want to continuously marquee lines of text across the screen using a scene behavior, but due to what I've previously encountered with one of my games' demos, I'm afraid that a part of the screen will get clipped by a big black box. I have an actor ready to display the text, but how do I get the text to start at the right edge of the screen and detect when all of it leaves the screen by its width?

3
Ask a Question / My Stencyl Game Fails To Notice Newgrounds
« on: August 21, 2019, 02:33:04 am »
I tested my game on Stencyl.com and it works fine. I tested it on Newgrounds and the game started with an error saying it was copied without my permission. The site locking details were like this:

Code: [Select]
stencyl.com,kongregate.com,newgrounds.com
I'm on 4.0.1 of Stencyl, how did this happen?

4
Journals / Fly Hunter Series Log(Demo Included!)
« on: August 21, 2019, 01:47:29 am »
Fly Hunter Demo - OUT NOW
(On Stencyl Arcade, Newgrounds(As of 9/3) and Kongregate(As of 9/3))

The demo for Fly Hunter has been released for Stencyl Arcade!

About Fly Hunter

Fly Hunter is a game about swatting, spraying and zapping your way through waves of enemies until you fight a boss in each stage. Each boss is unique and has a theme to it. Try to beat all of the enemies, clear all of the stages and earn a spot on as many of several platform-specific leaderboards with a very high score!

Cast Of Enemies


Gnat - Randomly wanders about, but will often stop doing so and will attempt
 to attack the player.



Fly - Constantly flies in random directions, but if the player is near, it will
dodge the player.



Hornet - Flies toward the left of the screen, shooting its stinger, in waves.


Mr. B - Has a censored(now alternatively visible!) sprite(he's very famous), but will put up a fight within its boundaries.
Flies in a circular motion.



Spider - Moves about and catches an enemy as well as killing it and moving it out of the stage with it.

Silverfish - Flies upward towards the right end of the screen. Grants a 1-Up if several of these are hit in a row.

Bosses(At the moment, full roster in full game coming soon!)


Bot Fly - Shoots lasers and homing plasma blasts and sets up land mines.

Powerups


Spray Gun - Sprays gas clouds across the stage which kills the enemies and
damages a boss more. Gets lost when the player is hit. A maximum of 2 are
 allowed to be active per stage.



Electric Fly Swatter - Lights up the screen for a quick moment as it
instantly kills an enemy and maximizes damage against a boss. Turns into
 a regular swatter upon getting hit.



1Up - Grants an extra life.

Controls
Move Mouse - Move Mouse
Click Mouse - Swat(When mouse is on enemy/boss/powerup)

Stencyl Arcade Link
Newgrounds Link
Kongregate Link

5
Ask a Question / Do After Block Use Question
« on: May 16, 2019, 04:38:06 pm »
Can I put a "do after x seconds" block in an update event? If so, how does that work in the update event?

6
Ask a Question / Error On 4.0 Upon Opening Preferences
« on: January 17, 2019, 06:09:19 pm »
I get the following error message upon just selecting the File  -> Preferences option in 4.0:

Code: [Select]
java.lang.NullPointerException
at com.polydes.common.ui.propsheet.PropertiesSheetSupport$FieldInfo.access$200(PropertiesSheetSupport.java:168)
at com.polydes.common.ui.propsheet.PropertiesSheetSupport.updateField(PropertiesSheetSupport.java:99)
at stencyl.sw.prefs.FeaturesPage.createFeaturesPage(FeaturesPage.java:46)
at stencyl.sw.prefs.FeaturesPage.initComponents(FeaturesPage.java:35)
at stencyl.sw.prefs.BaseOptionPage.lazyInitialize(BaseOptionPage.java:33)
at com.jidesoft.dialog.AbstractPage.initialize(Unknown Source)
at stencyl.sw.prefs.PreferencesDialog.createContentPanel(PreferencesDialog.java:229)
at stencyl.sw.prefs.PreferencesDialog.<init>(PreferencesDialog.java:77)
at stencyl.sw.prefs.PreferencesDialog.<init>(PreferencesDialog.java:65)
at stencyl.sw.app.App.getPreferencesDialog(App.java:129)
at stencyl.sw.app.App.showPrefs(App.java:1595)
at stencyl.sw.app.App.actionPerformed(App.java:372)
at stencyl.sw.actions.ActionManager.actionPerformed(ActionManager.java:54)
at stencyl.sw.actions.SAction.actionPerformed(SAction.java:125)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.AbstractButton.doClick(AbstractButton.java:376)
at com.jidesoft.plaf.vsnet.VsnetMenuItemUI.doClick(Unknown Source)
at com.jidesoft.plaf.vsnet.VsnetMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6535)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
at java.awt.Component.processEvent(Component.java:6300)
at java.awt.Container.processEvent(Container.java:2236)
at java.awt.Component.dispatchEventImpl(Component.java:4891)
at java.awt.Container.dispatchEventImpl(Container.java:2294)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4888)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4525)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4466)
at java.awt.Container.dispatchEventImpl(Container.java:2280)
at java.awt.Window.dispatchEventImpl(Window.java:2750)
at java.awt.Component.dispatchEvent(Component.java:4713)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:731)
at java.awt.EventQueue$4.run(EventQueue.java:729)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

What does that mean? Oh, and I'm running Windows 10, by the way.

7
Chit-Chat / Gen 8 Revealed in Pokemon
« on: January 04, 2018, 07:32:29 am »
Pokemon game plans confirmed as Switch plot unveils Game Freak's history:
------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Team Buddy confirmed as a complex evil team plot multiplying Team Rainbow Rocket's power(why Big N is the enemy undermined by a monster(Pokemon as it restarts without Gen 11 existing XD)).
-3 new regions with the past Generations of Pokemon regions coexisting with them in one Switch cart.
-PC version getting rebooted with Pokemon Bank compatibility in full circle.
-Reality version is called Pokemon Fantasy and Pokemon Reality as the last in the line.
-Pokemon are people as well as Pokemon confirmed.

8
Ask a Question / Get an Attribute's Value before it changes?
« on: October 04, 2016, 11:21:02 am »
How do I get an attribute's value as another attribute before it changes? This seems
like the hardest thing to do when coding, and I want to learn how before I can clean
up my StencylForge items and improve them.

9
Ask a Question / Getting an ID of a Generated Actor's Copy
« on: May 28, 2016, 05:05:53 pm »
I want to make a life manager HUD for my game. However, I need to know if getting an actor generated by code can be fetched whether Stencyl supports it or not, to finish it. If so, can I get the ID of a certain copy of a certain actor?

10
Chit-Chat / ARX: Being Possible in Stencyl?
« on: January 26, 2016, 03:01:03 pm »
I'll leave this here. What do you think of using a framework like this in 3.4+?

11
Bug Archives / HUD follows Mouse Unexpectedly!
« on: August 03, 2015, 09:48:47 pm »
I used the scene behavior "Custom Mouse Cursor" and now the "Splat" actors won't disappear and the HUD follows the mouse! Is this a bug or a minor problem?

12
Windows / Mac / Flash / HTML5 / Fly Hunter(WIP)
« on: July 29, 2015, 10:40:11 pm »
Based on the hit music loop by playonloop.com! Swat your way to the boss of every stage and make a very high score!


To Do:
  • Make options scene(needs to be neater!)
  • Make Swatter
  • Make powerups and effects
  • Make a slew of enemy types(4 completed!)
  • Make bosses
  • Get other enemy types to appear
  • Make spider enemies
  • Make swatter, powerups and combo identifiers appear
  • Make enemy introductions on finish in Arcade, etc.

Enjoy the WIP:(unavailable, will release a demo, soon!)

13
Chit-Chat / Sound Tool for Making Buzzing Sounds?
« on: July 24, 2015, 12:41:03 pm »
I put a few games in development on hiatus for the Humble Bundle contest and made a game about a song from playonloop.com. So far, I learned more about using the blocks in 3.3.2, and the testing for all of the games became fantastic! However, I needed to make  unique bug sounds for all of the game's enemy types. What kind of sound tool/filter/plugin can I use to make them?

14
Fixed Bugs (3.x) / Actor Not Editable, Animation-wise!
« on: July 19, 2015, 02:42:32 pm »
When I stopped to edit an actor's animation in build 8449, it threw this:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
at stencyl.sw.data.EditableAnimation.getFrame(EditableAnimation.java:536)
at stencyl.sw.editors.actor.appearance.AnimationPane.editFrame(AnimationPane.java:911)
at stencyl.sw.editors.actor.appearance.AnimationPane.mousePressed(AnimationPane.java:739)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

15
Ask a Question / Saving on 3.3.2
« on: July 17, 2015, 11:05:37 pm »
I worked out everything with a clean install(took a few minutes to query the changes). However,  I want to load and save all of my game attributes except 2, to a secret text file only websites the game is locked on can read. Is it possible?

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