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Topics - hicactus

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Old Questions (from 1.x/2.x) / will this behaviour work on iOS?
« on: January 12, 2013, 08:20:08 am »
is there a way to know if a behaviour from the stencylforge will work on iOS, or if it is for flash only?
i am particularly interested in the "Planets" behaviour by jellonator. Any... simple "test" i can run, considered that, for the moment, i don't have an iDevice by my hands?

Old Questions (from 1.x/2.x) / Dialogue Box in iOS
« on: August 16, 2012, 12:21:34 pm »
hi, i just wanted to know if there is an iOS version of the pre-shipped "Dialogue Box" behaviour that support labels...

Otherwise, i strongly suggest to consider including one in the future releases of stencyl.

Old Bugs (1.x/2.x) / [SOLVED] New notebook, problems with stencyl
« on: July 17, 2012, 04:14:50 am »
hi, i just bought a new notebook and i'm running into some troubles with stencyl.

when creating a new game, it doesn't show the "create new game" window. when rolling the mouse over where the window should appear, it display this:

also, when trying to load the crash course kit stencyl, ironically, crashes.

is there a way to do this? i can't use regions, because the given x would constantly change being defined by the player with his actions.

Old Questions (from 1.x/2.x) / Physics on moving platforms
« on: May 09, 2012, 02:32:33 pm »
hi everybody, simple question here.

in my game, a 2d scrolling platform like mario games, i want the player to be able to jump over a platform that moves back and forth and be transported by it.

If i use the back and forth movement tough, while on the platform, the player tend to fall due to physics. as if, for example, you stand still on a car roof and the car moves fast. Is there a way to avoid this without getting rid of physics in the entire game?

thanks in advance  :D

speaking of resolution, there are many unclear things with iOS games.
So, if there's anyone out there who has ever designed/released a real iOS game for latest device, it would be great if he could answer all of the following questions so that this topic will prevent many others alike to be created!

Let's say i want to make a iphone/ipod game only (no iPad) supporting retina displays:
- In GAME SETTINGS, what size should i set? 480x320 or 960x640? and what scale (1x or 2x)?
- when drawing, for example, a scene background, how big do i have to draw it? 480x320 or 960x640?
- once i've done my sprite, when importing it, should i use ipad scale or retina scale?


Hi everybody, i'm a young stencyler and i'd like your opinion about this doubt i had.

Let's say that i want to make a level scrolling from left to right.

this screenshot is an example of what i mean.
if i want the level to be as FAST AND EASY TO LOAD for the iDevice as it can, what's the better way?

use the tiles

Make the entire level as a single background image, then use some invisible actors to make platforms "concrete"

use actors to create the different elements of the scene (in the pic, the colums, the windows...)

Thanks in advance!

Old Questions (from 1.x/2.x) / Loading game options
« on: January 19, 2012, 02:48:19 pm »
I tried to look for a similar topic around but didn't find one, if something about "Load" option already exists please close this thread and just redirect.

I think it would be very useful to have a topic focused only about this, the powerful yet hard to manage tools of save, and more specifically, load game.

So let me be the very first to ask something about this feature: is there some code i can insert in the load game "box" on design mode to have the game loading just a fraction of the overall saved data in the game? This would probably make it much faster to load.

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