b9703, happens on Windows Export and Flash
If you add one single tile to the scene and test game, it uses a different collision bound than the one it is set to. In the sample game, the tileset has only one tile with a square collision bound. If I place a single one, it sets randomly to one of the triangles.
It doesn't happen by adding in pairs (click, drag the mouse to add another and release), but if you click to add one tile, then click again to add another beside it, the last one will have one of the triangle collision bounds.
If you add one single tile to the scene and test game, it uses a different collision bound than the one it is set to. In the sample game, the tileset has only one tile with a square collision bound. If I place a single one, it sets randomly to one of the triangles.
It doesn't happen by adding in pairs (click, drag the mouse to add another and release), but if you click to add one tile, then click again to add another beside it, the last one will have one of the triangle collision bounds.