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Messages - Pixel Pusher

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Ask a Question / Re: Do After n seconds block prevents screen fadeout
« on: September 25, 2012, 05:26:12 pm »
That didn't work. this is how it was originally when it did work in 1.3x. I never changed anything. I'll dabble some more and see. I got word that it didn't work from folks on Forge who downloaded the "Alien Contact Source". I'm just trying to fix it up some more so it'll be more useful.

It didn't error out but the behaviors didn't work right.


Ask a Question / Do After n seconds block prevents screen fadeout
« on: September 25, 2012, 08:41:46 am »
This behavior doesn't switch to stage 1 as it should after the wait time using it as it is in the picture here.

However, if I remove the "Do after Wait to Fade seconds" block and place the "Fade out for screen fade time" block at the bottom by itself the game then fades out and into stage one like it should.

What happens? I don't see any errors.

Resolved Questions / Re: [Solved] Player Actor Skipping across the tiles
« on: September 21, 2012, 07:58:57 pm »
I figured it out. Animation Manager was looking for animations that weren't playing for the behaviors that weren't attached to the player. Removing those unused behaviors worked. I assume.

Resolved Questions / [Solved] Player Actor Skipping across the tiles
« on: September 21, 2012, 08:19:32 am »
I'm working off of the regular 2.x version of Stencyl and using the Platformer Movement behaviors on Forge. The problem is, when I walk or try to run, the player moves, then slows down while walking on the tiles giving a stop go motion while holding to the right or left to walk.

Anyone having this issue and what could be up?

There is no negative output in the console pressing ~ to view it.

I'm not sure if it's the movement behaviors which were not modified aside from adding in a few play/stop sound blocks, or a tileset issue.

Resolved Questions / Re: Symetrical Explode Behavior
« on: September 21, 2012, 06:12:03 am »
Hey thanks. It worked. Need to tweak it a little bit, but the particles explode in the same spread out direction the same each time now instead of randomly.

I removed the Set Direction block and placed in "Increment Direction by 360 / Number of fragments" and it worked.

Cheers "with tweaks"

Resolved Questions / [Solved] Symetrical Explode Behavior
« on: September 20, 2012, 08:11:37 am »

I was taking the explode on Death Behavior and was wondering what would I change to make the particles explode out into a circular motion every time rather than randomly spitting out the particles?

Ask a Question / Re: Snap Actor to center of Door?
« on: September 11, 2012, 07:52:46 am »
Do I need to create a number attribute to set players x to doorx? Which blocks do I use, and where?

This is what I did

Ask a Question / Re: Actor limitations
« on: September 11, 2012, 07:25:56 am »
One thing you can try is to go to Actor>Physics>Advanced button and disable physics for that Actor, if of course there isn't gonna be any real physics in the game.

Ask a Question / Re: Importing spritesheet into tiles not working correctly?
« on: September 11, 2012, 06:04:14 am »
The first thing you should check is to see if those images in the sprite sheet are aligned correctly. One thing you can do is open that sheet up in an app that has a grid function to see how they look and compare them to what's being imported.

The "Import tiles from sheet" imports additional tiles into the current sheet size. So, in order to have a different tileset with a different size, you should Add a new Tileset all together. Changing it's size by adding them in using "Import from sheet" simply changes the tile size of the CURRENT tileset.

So, if you want the 8x8 sheet like it should be, and the 32x32 sheet like it should be, you'll need to "Click Here to add new Tileset" from the Tileset list item.

Ask a Question / Snap Actor to center of Door?
« on: September 10, 2012, 09:33:17 pm »
I noticed in Dangerous Dungeons at the door when you exit, the hero gets sucked in to the grid.

How can I get an Actor to snap to the center of a door when I am in the door region, and press up?

It's working fine but it looks weird cause sometimes the player actor enters beside the door instead of in the center. I could have just made the door much bigger so it wouldn't matter but that really isn't the right way.

Any help?

Here is a snapshot of the behavior (event) for the door.
 - It kills the regular player actor, switches animation to the victory dance animation of the new actor, opens the door, switches again to the player going in, and after a second or so fades out the created actor as if he's disappearing into the darkness, then the door shuts.

Somewhere in there the Spawned Actor should snap to the center of the door.

I only have a Samsung Galaxy. Not sure if it'll work. Would be sad if I couldn't play it on my new phone..

The game looks nice. I like the idea of it.

Windows / Mac / Flash / HTML5 / Re: Bugongo
« on: September 10, 2012, 07:06:06 pm »
Wow, very nice. I'm only on stage one but the game plays very smooth.  I'll play some more then rate it at FGL. I forgot I already signed up there a bit back.

The graphics are smooth, and the style as a whole fit together nicely.
The music is good too. I've heard Mclouds songs before in one of my other pals games.

Very professional feel it has. It's your first game with Stencyl, but I'm assuming you have made more before. :)

Game Ideas / Super Noni Returns!
« on: September 10, 2012, 02:03:03 pm »
It's been a while since we have seen hide or hair of the missing Noni character. I have been working with the enhanced packs example game To try and make another adventure for Noni. Some may be familiar with the game which was put together by a group of us Stencylers.

There is only one level ATM but it is almost fixed up so there can be added levels, more enemies and what not.

X = Run
Down = Duck
Up = Enter Door

Includeds some platforms, slopes, health, lives and score and also a checkpoint system. The demo level is fairly long.

Collect as many points by collecting candy drops (or whatever they appear to be.. heh) as you can.

Things I want to add
 - Secret doors and invisible blocks to appear as you collect enough of a certain type candy.
 - Boss enemies
 - Some power ups like triple jump, invincibility and maybe a special race track as I did with Goldman's Adventure ...

The score needs to be fixed still so that only after getting to a check point you keep your score, or finish a level.

I need to take a break now. Anyone wish to help out or anything let me know, and suggest some things.

Resolved Questions / Re: Can't upload to Arcade.
« on: September 10, 2012, 01:57:38 pm »
OK. It's uploading now. Those unsupported mp3 formats were the problem. I can now save to SWF as well.

Thanks for the help!

Resolved Questions / Re: Can't upload to Arcade.
« on: September 10, 2012, 11:22:45 am »
OK. I'll go check and see if it went but there was no progress uploading.

It may be something similar, but I also just tried to export to SWF and it couldn't, mentioning something about an invalid sound format might be the case. If that's so, not sure which sound it is.

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