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Bug Issue: Scaling Performance Android / Flash


Pages: 1

noxtudios

  • Level 3 Stencyler
February 10, 2016, 01:01:56 pm
Testing my game on Android, when moving the scene around with just touch input.

Full screen Scale to fit On - 30-40 FPS
Full Screen no scaling - 45-55 FPS

There is a huge drain on performance when using any type of scaling.

You can also see the performance drop in flash, when using full screen / full screen scaling.


Donni11

  • Subscriber - Stencyl Indie
  • *
February 10, 2016, 05:44:19 pm
I'm also encountering errors with full screen modes. Sometime it works full screen and sometimes not. Also my actors aren't event being created  correctly in full screen mode ( flash). The actors are all white, I'm using debug draw and all I can see is there collision shapes.


Justin

  • Master Stencyler
  • *
September 05, 2017, 06:11:28 pm
Closing this due to its age. A lot of performance-related issues have changed with recent OpenFL updates. If it's still an issue, please provide a sample game, even if it's simple.
  • Status changed from New to Closed


Pages: 1

Details

  • Reported
    February 10, 2016, 01:01:56 pm
  • Updated
    September 05, 2017, 06:11:28 pm

  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    Stencyl 3.4, 3.4.0 beta, 3.4.0 beta2
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Game Scaling

Tags