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Messages - Justin

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Ask a Question / Re: Error building on Android on Stencyl b10557
« on: June 30, 2020, 08:06:26 pm »
Seems like it's a problem with using a Java 13 JDK. I've filed this in the issue tracker.

If you use a Java 8 JDK, it should work.

It looks like you got past the initial error. The new one looks very similar to #1720: Android Keystore Generator not making usable keystores. If this was a new game, I would recommend regenerating the keystore file (in Stencyl, Settings > Mobile > Android Certificates > Generate Certificate).

However, if you're updating an older game and want the update to be seamless for users, instead of having to download the update as a new app, then I'm not sure. Perhaps using the same JDK that you were using when you first generated the keystore would allow it to pass.

Is this the same problem we solved on your other computer by making the aidl file executable?

Could you delete the /Users/guzboroda/stencylworks/android-sdk/android-sdk-macosx/build-tools/28.0.3 folder and try redownloading the android build tools using the build of Stencyl you have now?

This issue was posted on the issue tracker (#1823: OutOfBound error when saving game under new name), and was fixed earlier this month. The latest private build is b10558.

That being said, if you try the new build and you still have a similar problem, let me know and I'll try to get it fixed up as soon as possible.

Set the parallax scale factor for any layer to 0 and it will act the same as the HUD layer but keep the same layer order.

Ask a Question / Re: How do I activate my 25 seat education plan?
« on: June 22, 2020, 01:56:37 am »
Sorry to hear about the delay. It's possible that your email landed in the spam box. I've notified our billing manager, so he'll look into this and get back to you tomorrow after he wakes up.

Ask a Question / Re: AdMob Compile Error
« on: June 16, 2020, 09:11:46 pm »
Ah, I understand.

Ask a Question / Re: AdMob Compile Error
« on: June 16, 2020, 09:07:08 pm »
I'm getting the following error when I enable AdMob

I do not have the AdMob Extension enabled.

Which is it?

In any case, just make sure that ads are disabled for your game. This was already reported and fixed on the issue tracker at #1821: Build error when enabling Admob. It's only available for subscribers until 4.0.3 is released.

Chit-Chat / Re: Stencyl merchandise?
« on: June 03, 2020, 06:07:07 pm »
I've already got a Stencyl shirt, silk-screened myself probably about 10 years ago. :)

Ask a Question / Re: Encountered errors while building game
« on: May 31, 2020, 04:55:31 pm »
Yes, as Luyren said, saving the game does NOT stop compiling. It only makes the progress dialog go away. Currently, there's no way to actually stop a compilation apart from closing Stencyl or manually closing related processes in your operating system's task manager.

I'm working on an overhaul of our system for long running tasks, including a better progress display, so that one progress overlay doesn't cancel out another, and also to allow cancellation of certain long-running tasks, like compiling games. They'll be available in the next major release.

Unfortunately, false positives are just something software publishers have to put up with. Most anti-virus vendors allow you to submit information about false positives so that they can make the correction on their end. Here's Bitdefender's.

If Bitdefender actually provided a detailed analysis of what operations Stencyl was performing that they didn't like, we could look into it and consider implementing the blocked functionality in another way. Otherwise, there isn't much we can do.

Ask a Question / Re: Can't test the game. (haxelib mbs?)
« on: May 27, 2020, 11:36:55 am »
Log file number 2 is another issue. Don't know what to do about it off-hand, but I can look into it later with you if you want.
Log files number 3 and 4 are both because they're old builds of Stencyl. They'll need to be updated to fix some gradle urls that have dropped http support recently.

The only one that's specifically a recent bug is log file number 1. I'm currently looking into this with somebody on Discord. If you want to help, feel free to drop by the #bugs channel.

Ask a Question / Re: Can't test the game. (haxelib mbs?)
« on: May 26, 2020, 05:01:26 am »
This was reported on the issue tracker, and is now fixed.

Resolved Questions / Re: Re: Compile Error
« on: May 20, 2020, 10:45:25 pm »
Split this into its own thread. Please don't ask questions in other people's threads.

Shared Resources / Re: Traduction / Translate Stencyl...
« on: March 22, 2020, 10:34:22 pm »
The most up-to-date version of the French translation is what's currently included in Stencyl. It's from June 2018.

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