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Messages - colburt187

Pages: 1 2 3 ... 143
1
Ask a Question / Re: self-saved
« on: May 23, 2019, 12:10:39 am »
All you need to do is drop the save block in a button press event. When mouse is pressed on self- save game. you should also have a load block on your title screen. Once the save block is triggered it will save the value of all your Game Attributes.

2
Ask a Question / Re: self-saved
« on: May 19, 2019, 12:28:30 pm »
do you mean a way to save the game data with a button press?

3
Ask a Question / Re: App scaling issue
« on: May 06, 2019, 12:26:31 am »
I would say always make the apps universal. Looks like you worked it out though, placing things based on screen height and width is the way to go. Depending on how detailed you want to get, you may also have to make some adjustments specific to the iPhone X devices.

4
In the stencyl pre made behaviours there is a rotate around actor behaviour, you could have a look at the code in there and see if it does what you want.

5
Ask a Question / Re: Updating Games
« on: April 25, 2019, 01:26:58 am »
Yes its possible to update released mobile games.

6
News / Re: Stencyl Jam #18: April 12-22
« on: April 19, 2019, 01:35:54 pm »
Haha, thanks Merrak for the embed! How long did it take, pretty frustrating eh!

7
News / Re: Stencyl Jam #18: April 12-22
« on: April 19, 2019, 11:51:05 am »
All right.  I've got something up for the jam.  I'm out of time but it's playable.
Thanks to posts on this forum for getting a lot of it working.:
merrak's physics extension.
Liberado's implementation of that extension.
Jeffery Driver's image api contrail method.
Thanks everyone check it out if you get a chance.
https://littlegames.itch.io/blip

Really nice! great design and implementation, the game is hard, did you consider removing rotation from the cube? I think its hard enough without the tumbling. It would also be nice with a bit of camera movement towards where im trying to aim.

8
News / Re: Stencyl Jam #18: April 12-22
« on: April 19, 2019, 01:55:05 am »
How do you embed a game in a post?

anyway, here is a link to Slothing Over it, WIP http://www.stencyl.com/game/play/40282

9
Yeah I have also had this issue in the past. I don't think the error causes any problems though. But it would be interesting to hear if anyone has a good solution.

10
News / Re: Stencyl Jam #18: April 12-22
« on: April 17, 2019, 12:29:37 pm »
I think I've got an idea, something to do with a sloth climbing stuff. Using the joints extension of course.

11
Extensions / Re: HTML5 Mobile Extension
« on: April 10, 2019, 01:38:37 am »
Currently my games are available in HTML5 on desktop browser but they are not playable on mobile browser as I don't spawn the buttons. I was looking for a way to check "if running on mobile browser"

12
Extensions / Re: HTML5 Mobile Extension
« on: April 09, 2019, 01:34:23 am »
Could i use this extension to purely check if my HTML5 game is running on mobile browser or not?

13
I think there may be a pre made behaviour for this. But you could do something like,

If self hits a member of group (tiles)
If right side of self is hit
set X speed to -10
if Left side of self is hit
set X speed to 10

14
Ask a Question / Re: Serious Question about the state of Stencyl
« on: April 08, 2019, 11:59:48 pm »
I don't know about the sever stuff. Monetisation is working in various ways, I mainly use the Unity ads extension that is available in the extension section of the forums.

15
Ask a Question / Re: Syntax error! :(
« on: March 27, 2019, 08:32:23 am »
Those green blocks are collision bools, they need to be in a collision event. For example, When Self hits a member of group 'tiles'

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