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Messages - designpeg

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iPhone / iPad / Android / Re: Squish Machine, releasing Feb 7 on iOS!
« on: February 08, 2019, 03:04:10 am »
Very Nice!

iPhone / iPad / Android / Panda Babies Playhome
« on: February 08, 2019, 02:22:41 am »
After a year in the app store, I've made a lite version - free to download, in app purchase unlocks the whole game:

Game Video:
App Store:
Amazing Youtube reviews:

If anyone has kids it would be great if you can get them to review it, pm me if you want a promo code

Ask a Question / Get 3.4 game to fill iPhone X screen
« on: January 12, 2019, 10:51:17 am »
is there an easy way to make a game fill the screen on an iPhone X? I know it can in beta 3.5, but I have an existing game that is going to be a lot f work to convert, and would really like it to fill the screen.

Ask a Question / Re: Installining Googlr Analytics sdk
« on: November 06, 2018, 08:53:04 am »
Not exactly the answer you're after, but I can HIGHLY recomend Game analytics over Google  -

Free, has a stencyl extension with great documentation for the blocks, allows amazing in depth stats and comarisons and with the latest version it's a two way system - you can alter aspects of your game from Game analytics dashboard and do A/B comparisons on the differences.

Extensions / Re: HaxeUI
« on: October 30, 2018, 10:28:39 am »
This will be amazing! Will it work on all platforms?

Ask a Question / Re: ios audio extension
« on: October 30, 2018, 01:37:34 am »
Fantastic, really useful extension.

Ask a Question / Any way to keep status bar visible in IOS
« on: October 23, 2018, 03:03:42 pm »
Does anyone know if it's possible to keep the status bar, (clock, wifi, battery etc), visible in IOS - I want to keep it on iPhone X. I'v tried the obvious in Xcode - tick boxes for hide status bar - this keeps it visible in the loading screen, but it hides again once a scene loads. Any advice appreciated.

Ask a Question / Re: Post data to URL block question
« on: October 05, 2018, 01:25:41 am »
Hi Ceosol, unfortunately that wont work for me. It used to, but the service I use has changed it's login and now requires a rather complicated authentication process, and requires the token to be in a headed, (it works for me when I use cURL it the terminal, or AJAX in Javascript), I just assumed that the post data block was doing curl behind the scenes. I see there's a curl extension for openfl, I think I'm going to have to try that.

Ask a Question / Post data to URL block question
« on: October 04, 2018, 01:43:06 am »
Hi, I'm trying to use the Post data to URL block, but can't get it to work.

Does anyone know:

1. Is the data posted as a header , eg .  "Content-Type:application/json"  or just added to the url, eg ?
2. What format should the data take in the block?
3,  Is whatever the block returns converted to a text string, or do  I need to use code blocks  to deal with whatever object is returned?

This has been broken for ages, you could use the console in xcode as a work around - that's what I do and although it's a bit of a hassle you can get more info on memory use etc at the same time.

also, you may need to:

1. Find your Xcode App
2. Right click it and choose "Show Package Contents"
3. Navigate to: /Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/
4. Copy the folder with the newest iOS Version
5. Rename this folder to "Latest"

Ask a Question / Re: I want to use the looping block?
« on: September 28, 2018, 02:11:16 am »
Don't know if this is helpfull, but I've stopped using the "do every  XX seconds" block, I've found it much more flexible to create an event block that calls itself after a period of time,  this way  you can stop it repeating easily with a boolean or change the interval time easily with a variable. The boolean can either be inside the timer or outside depending on your needs. In the example i've attached, I've created a scene behaviour called repeat that has all the repeating actions in it for the scene, repeatSomething would be given a meaningful name to describe whatever is going to be repeated, the whole repeat action is kicked off in the create block, but could be started from anywhere.

Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 11:01:12 am »
just tried b9990 and I have the same problem - app starts up, then black screen.

Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 03:44:49 am »
Cool, I'll try it tonight.

Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 03:21:18 am »
I've got 3.5 and the latest version of xcode (for IOS 12) and it works for me. My biggest issue with using 3.5 is that a loading bar screen pops up for a split second between the launch screen and the first scene loading - hopefully that will be fixed before I release my game - as it looks really sloppy on a published app.

Ask a Question / Re: On Stencyl 9987 the game wont launch
« on: September 15, 2018, 01:58:11 am »
I have the same problem, I didn't save the log b4 I reinstalled the previous version I had, but the error said something like, 'lime unsigned" if that's a help

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