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Messages - Unept

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1
iPhone / iPad / Android / Re: Unicycle Hero for iOS (Featured!)
« on: March 05, 2018, 08:02:42 am »
Thanks for the kind words! This has been fun to watch!

- It's been Game of the Day in dozens of countries. (still hoping for US and China)
- Featured in New Games We Love in the U.S. for 2 weeks, but did not get this feature in any other country. :(
- 375,000 downloads as of today.
- Made $2500 in one day at its peak.
- Still making good money, but nothing close to peak.
- It has better retention than my previous games; people play it more, day after day. A big factor in monetization.
- Retention Stats: Day 1: 49%, Day 3: 28%, Day 7: 15%, Day 15, 6%.

2
iPhone / iPad / Android / Re: Unicycle Hero for iOS (Featured!)
« on: February 08, 2018, 09:57:00 am »
Currently featured in the US App Store, #3 in "New Games We Love." I couldn't ask for a better feature (aside from a full banner feature.)

3
iPhone / iPad / Android / Re: Unicycle Hero for iOS
« on: February 06, 2018, 08:13:50 am »
No feature yet. Hoping for one this week.

4
iPhone / iPad / Android / Unicycle Hero for iOS (Featured!)
« on: January 22, 2018, 10:53:01 am »


Hi all, I figured it's time to announce Unicycle Hero for iOS:
https://itunes.apple.com/us/app/unicycle-hero/id1241960943?mt=8

Game Trailer:
https://www.youtube.com/watch?v=QhzFblk9tFs

The idea for this game came about from participation in Colin Lane's Mechanics Mini Jam in May 2017. It was a fun idea, and wacky physics are really fun to play with, so I kept tinkering until it became a full game. I've actually been finished with it for quite a while, but did not get  the final touches complete until winter.

Here are some tidbits:
  • I focused on solid, unique, fun gameplay with lots of user testing (friends, family, devs).
  • I weighed feedback from experienced mobile developers over that from friends/family.
  • I kept the graphics EXTREMELY simple but consistent. (NES color palette)
  • I kept the features simple. 8 events that worked well with the physics constraints, 3 upgrade types, one career mode, that's all. I may add cosmetic unlocks.
  • It is free with interstitial ads every ~15 events. Remove ads in-app purchase.
  • It is not fully iPhone X compatible yet.
  • It probably has some bugs in it, which I'll address if I hear about them after launch.
  • Coming to Android sometime soon.
  • I filled out the new App Store Promotion form found at AppStore.com/Promote
  • I emailed a "contact" in the App Store editorial team who has never, ever replied to me so I don't think that does anything.
  • I did no marketing aside from my meager twitter feed, which led to a couple articles on Touch Arcade.
  • I will email a couple youtubers a few days before launch.
  • I activated the app store's new pre-order feature, and it has over 500 free pre-orders as of Jan 22.
  • Today I received an indication from Apple that it MAY get a feature after launch.

I'm glad to answer any other pertinent questions.

5
iPhone / iPad / Android / Re: List Of Apple Featured Mobile Games
« on: June 23, 2017, 02:29:13 pm »
 I think it's a global feature. There is a banner feature in the U.S.

6
Why I registered a company? (Because I wanted to I guess.)

or why I wish Unept was my first name? (I was just kidding, I don't really.)

7
Ask a Question / Re: A GameSalad Dev who's very Stencyl-curious
« on: May 30, 2017, 02:31:44 pm »
I used GameSalad for a little while back in 2011. I'm sure GS is better than it was back then. However, once I came over to Stencyl, everything felt better, more robust. There were a few things that were easier in GS for my beginner status, but Stencyl surpassed it in all other ways. I haven't looked back. Rainbros seems to remember GS enough to compare the two, I don't recall much at all.

8
I registered a company. I WISH it was my first name.

9
I think around $25k total. Still gets $10-20 per day. These youtuber bumps haven't translated into revenue bumps.

10
Cool! It looks like they enjoyed it.

They didn't link to the game in the video description, but I still saw a bump from 150 to 1000 downloads yesterday. A slight increase in revenue as well.

Last week ihascupquake played it, which also gave it a little boost for a couple days. She has 5.5 million subscribers.

11
Mechanics Mini Jam / Re: Balloons
« on: May 16, 2017, 01:58:06 pm »
Great game! Clever idea.

12
Mechanics Mini Jam / Re: Unicyclympics?
« on: May 15, 2017, 10:13:10 am »
and that's not all...


13
Mechanics Mini Jam / Re: Unicycle Totem Toss
« on: May 11, 2017, 10:01:54 am »


I'm probably going to change the game to have multiple events. Javelin, for example.

14
Mechanics Mini Jam / Unicyclympics?
« on: May 10, 2017, 09:21:24 am »
Play It! (Still a WIP)




Unicycle Totem Toss has you trying to keep balanced enough to strategically toss the totem/caber as far as possible. This should be a real sport.

15


Unicycle Totem Toss WIP.

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